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authorBasile Henry <bjm.henry@gmail.com>2023-07-16 21:43:43 +0200
committerBasile Henry <bjm.henry@gmail.com>2023-07-20 21:07:23 +0200
commit6fc1dc08de8e63188888cb0dff0b28c53886181d (patch)
tree3effd95927716072273be813c6241168c0eebe91 /pkgs/development/python-modules/rangehttpserver
parent2014e8cad073d7c82d9b7681fa7dc8f8204f9ada (diff)
raylib: Fix audio
When upgrading from `4.2.0` to `4.5.0` in #243155 the audio fix was removed. This fix didn't apply properly any more, because the `cmake` build in `4.5.0` is producing shared objects with the wrong version in the name. The commit https://github.com/raysan5/raylib/commit/0d4db7ad7f6fd442ed165ebf8ab8b3f4033b04e7 which fixes the versioning issue does not appear to have made it into the `4.5.0` tag. Removing the audio fix did actually makes the project compile, however when running games built against `raylib`, no audio device was found.
Diffstat (limited to 'pkgs/development/python-modules/rangehttpserver')
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