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| author | Charlotte Van Petegem <charlotte@vanpetegem.me> | 2021-04-16 18:40:48 +0200 |
|---|---|---|
| committer | Jonathan Ringer <jonringer@users.noreply.github.com> | 2021-05-08 10:53:49 -0700 |
| commit | 701664ea5ce67b44fd8620ab411db4791d78c0ae (patch) | |
| tree | e8809b2cdcf9f46ee52b49b113b3c8c34e380ed3 /pkgs/development/python-modules/python-mapnik | |
| parent | 7564a45b3df888de28d0c5953be5ea5f510ea68a (diff) | |
zeroad: Split data from binaries again
The rootdir patch was lost in the update to 0.0.24b. Adding it allows
hydra to build the game. It can't when the binaries depend on the data
since the data is too big for hydra.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik')
0 files changed, 0 insertions, 0 deletions
