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authorMorgan Jones <me@numin.it>2025-04-19 23:48:12 -0700
committerMorgan Jones <mjones@rice.edu>2025-04-23 00:25:39 -0700
commitfd15f0eb3cfa66f56c8188a7f865886e652a16f1 (patch)
tree7bbc4242c30b8c817da1fbe5ecfa80e37aa06b04 /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch
parent984f8946a08347bc351beeadf01af439b4dddb31 (diff)
nixosTests.armagetronad: make test more reliable to fix ZHF
Previously, we relied heavily on OCR to get past the game's tutorial level, which timed out on aarch64 builders. We also relied on some timed inputs. We can just do this by writing a line to the configuration, and letting the simulated "players" die instead of trying to coredump each other which takes better timing.
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