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| author | Morgan Jones <me@numin.it> | 2025-04-19 23:48:12 -0700 |
|---|---|---|
| committer | Morgan Jones <mjones@rice.edu> | 2025-04-23 00:25:39 -0700 |
| commit | fd15f0eb3cfa66f56c8188a7f865886e652a16f1 (patch) | |
| tree | 7bbc4242c30b8c817da1fbe5ecfa80e37aa06b04 /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch | |
| parent | 984f8946a08347bc351beeadf01af439b4dddb31 (diff) | |
nixosTests.armagetronad: make test more reliable to fix ZHF
Previously, we relied heavily on OCR to get past the game's tutorial
level, which timed out on aarch64 builders. We also relied on some timed inputs.
We can just do this by writing a line to the configuration, and letting
the simulated "players" die instead of trying to coredump each other
which takes better timing.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
0 files changed, 0 insertions, 0 deletions
