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| author | Emily <vcs@emily.moe> | 2024-08-20 23:27:16 +0100 |
|---|---|---|
| committer | Emily <vcs@emily.moe> | 2024-08-20 23:41:26 +0100 |
| commit | ae7c68f0fc9650e5d1ed49e6fd59021800c24996 (patch) | |
| tree | 4e7aa989e73436e96c19f269e02b701d95bde3a1 /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch | |
| parent | 9e94196358cc43a9ef3b6abd3c9beded7b2b0a36 (diff) | |
pcsxr: drop
Long‐dead upstream (completely vanished, in fact), using a release
from 2013, barely surviving on a huge pile of Debian patches and
drive‐by fixes. Even the Debian patch set in our package here is
out of date. The `meta.homepage` was updated to point to a GitHub
repository with commits from as recently as 5½ years ago, but that
appears to be a separate fork from another developer, and we never
actually shipped it.
The last time this package was substantially touched was by @vs49688,
who heroically took the time to patch it to update it from FFmpeg
2(!) to FFmpeg 4 as part of a tree‐wide sweep almost three years
ago. Now that I’m dealing with FFmpeg 4, it would need patching
again, and I really don’t feel like it.
I considered simply dropping the FFmpeg dependency by disabling
compressed CDDA support, but it’s just not worth it to keep
this package alive. The state of PlayStation emulation has improved
dramatically from when this fork was current. DuckStation and Mednafen
are both better options for the majority of people. The PCSX Reloaded
code lives on as PCSX ReARMed, which we package as a libretro core,
but not as a standalone emulator. I would encourage anyone who has
reason to want a packaged PCSX fork to package the standalone version
of PCSX ReARMed from <https://github.com/notaz/pcsx_rearmed>. You
can tag me for review if you’d like.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
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