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| author | Jason Yundt <jason@jasonyundt.email> | 2023-02-08 15:04:22 -0500 |
|---|---|---|
| committer | Jason Yundt <jason@jasonyundt.email> | 2023-02-10 16:13:02 -0500 |
| commit | 54cb9661f3b74931695524cf25078c23d9784d02 (patch) | |
| tree | a036f85e9f6f07e42184a21047e14f283975a2a9 /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch | |
| parent | 9943fcc75d4e43c3116b408b0f93e682927ffbb4 (diff) | |
godot_4: 4.0-beta16 -> 4.0-rc1 & use “hash =” instead of “sha256 =”
Changelog: <https://godotengine.org/article/release-candidate-godot-4-0-rc-1/>
When you use the sha256 attribute, using a “sha256-” prefix is
redundant, so this commit uses the hash attribute instead.
Co-authored-by: Artturin <Artturin@artturin.com>
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
0 files changed, 0 insertions, 0 deletions
