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authorGabriel Ebner <gebner@gebner.org>2021-04-04 16:50:17 +0200
committerGabriel Ebner <gebner@gebner.org>2021-04-09 09:24:24 +0200
commit4bff6d04e44c0bf19c7a0975f882883ba2212a6a (patch)
treebd61809869ad0e62a6ef9edb35e9f01cefb346b2 /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch
parent824aac34283bf95f2cd12ff1b0ffdb2b042c16e0 (diff)
libGL: use headers from glvnd
The glvnd library contains a copy of the OpenGL headers. By compiling against the glvnd headers we completely avoid a dependency on Mesa (and LLVM). This reduces rebuild time. It also prevents accidents, such as where some packages kept a reference to the mesa.drivers output and thus had all Mesa drivers in their runtime closure.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
0 files changed, 0 insertions, 0 deletions