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authorRhys-T <108157737+Rhys-T@users.noreply.github.com>2025-07-01 20:09:28 -0400
committerRhys-T <108157737+Rhys-T@users.noreply.github.com>2025-07-01 20:09:28 -0400
commit08e498ee47a63b2d3c23a592dcd1530685f18594 (patch)
tree6a7b65acd9a91f4e7bcf9bc1d18317d3c359d73a /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch
parent376a91ea0506c2963296a955cc6c401274cdc978 (diff)
mame: use absolute path to bgfx data directory
Currently if you try to use the `bgfx` renderer, MAME outputs an error: ``` Unable to find the BGFX path bgfx, please install it or fix the bgfx_path setting to use the BGFX renderer. Initializing video module bgfx failed, falling back to opengl ``` because it's looking for the `bgfx` directory inside the working directory. To fix this, you have to explicitly set `bgfx_path` to `/nix/store/whatever1234hash567890-mame-0.277/opt/mame/bgfx`. This commit changes the default `bgfx_path` to be an absolute path to the right place, similarly to what's already being done for `artpath`, `ctrlrpath`, etc. However, unlike those options, `bgfx_path` can only take a single directory - so this is technically a breaking change if you actually _wanted_ MAME to use `./bgfx`.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
0 files changed, 0 insertions, 0 deletions