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| author | Sofi <sofi+git@mailbox.org> | 2022-08-25 19:21:33 +0200 |
|---|---|---|
| committer | Winter <winter@winter.cafe> | 2022-08-26 23:22:52 -0400 |
| commit | 07c76c980cc8888f98b670bfce1e21e1fda765dc (patch) | |
| tree | e7c93d41bbe4edfad1cdfc779322654ba324aeee /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch | |
| parent | d7cef0d40f8b36e300e0eb74e2eacc3154d23757 (diff) | |
nixos/minecraft-server: optimize world generation inside test
Due to how complex minecraft world generation has gotten in recent
years, it now can take several minutes to complete the first generation
of a world seed, even on relatively new and powerful hardware.
We are testing if a minecraft server can run inside of a nix enviroment,
and not so much about stress testing the CI.
Test running before this change:
> (finished: waiting for TCP port 43000, in 118.49 seconds)
Test running with this change:
> (finished: waiting for TCP port 43000, in 27.88 seconds)
Choice of using `level-type` and `generate-structures` was made as they
support almost every version of minecraft. These two also make it
extremely clear what it does, compared to the more complex
`generator-settings` and all its toggles.
Diffstat (limited to 'pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch')
0 files changed, 0 insertions, 0 deletions
