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authorSofi <sofi+git@mailbox.org>2022-08-25 19:21:33 +0200
committerWinter <winter@winter.cafe>2022-08-26 23:22:52 -0400
commit07c76c980cc8888f98b670bfce1e21e1fda765dc (patch)
treee7c93d41bbe4edfad1cdfc779322654ba324aeee /pkgs/development/python-modules/python-mapnik/python-mapnik_std_optional.patch
parentd7cef0d40f8b36e300e0eb74e2eacc3154d23757 (diff)
nixos/minecraft-server: optimize world generation inside test
Due to how complex minecraft world generation has gotten in recent years, it now can take several minutes to complete the first generation of a world seed, even on relatively new and powerful hardware. We are testing if a minecraft server can run inside of a nix enviroment, and not so much about stress testing the CI. Test running before this change: > (finished: waiting for TCP port 43000, in 118.49 seconds) Test running with this change: > (finished: waiting for TCP port 43000, in 27.88 seconds) Choice of using `level-type` and `generate-structures` was made as they support almost every version of minecraft. These two also make it extremely clear what it does, compared to the more complex `generator-settings` and all its toggles.
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