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authorPatrisious Haddad <phaddad@nvidia.com>2026-07-13 18:38:03 +0300
committerLeon Romanovsky <leon@kernel.org>2026-07-22 05:45:47 -0400
commit88244ecc71cc0b3ed200f5ef7ddea6686adfd730 (patch)
treea8da2031b2ecf00773c836062f90a3ae21581983 /tools/perf/scripts/python/bin
parent3481bec4dfc4aee24ffea5a547ee95b70b67d9d5 (diff)
RDMA/core: Fix potential use after free in ib_destroy_srq_user()
When accessing a SRQ via the netlink path the only synchronization mechanism for the said SRQ is rdma_restrack_get(). Currently, rdma_restrack_del() is invoked at the end of ib_destroy_srq_user(), which is too late, since by that point vendor-specific resources associated with the SRQ might already be freed. This can leave a short window where the SRQ remains accessible through restrack, leading to a potential use-after-free. Fix this by moving the rdma_restrack_begin_del() call to the start of ib_destroy_srq_user(), ensuring that the SRQ is removed from restrack before its internal resources are released. This guarantees that no new users hold references to a SRQ that is in the process of destruction. In addition, this change preserves the intended inverted order between create and destroy routines: resources are added to restrack at the end of successful creation, and hence shall be removed from the restrack first thing during the destruction flow, which keeps the lifecycle management consistent and predictable. Fixes: 48f8a70e899f ("RDMA/restrack: Add support to get resource tracking for SRQ") Signed-off-by: Patrisious Haddad <phaddad@nvidia.com> Reviewed-by: Michael Guralnik <michaelgur@nvidia.com> Signed-off-by: Edward Srouji <edwards@nvidia.com> Link: https://patch.msgid.link/20260713-restrack-uaf-fix-resub-v2-4-bbe8bb270d51@nvidia.com Signed-off-by: Leon Romanovsky <leon@kernel.org>
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