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authorTejun Heo <tj@kernel.org>2026-07-13 22:18:42 -1000
committerTejun Heo <tj@kernel.org>2026-07-13 22:18:42 -1000
commit8dba3bbd63e39c97a4d45aea6e95e00b5d14bc8d (patch)
treeedfe42f33604bd00671401b5790d6ca6067a6c88 /tools/perf/scripts/python/bin/stackcollapse-record
parent80e6adaa3578b41724dfd4aeaf742aca5d8a7220 (diff)
sched_ext: Add per-shard scx_sched storage scaffolding
Add struct scx_pshard and sch->pshard[] indexed by shard_idx, each entry allocated on its shard's NUMA node from scx_shard_node[si]. The struct starts empty (one dummy field). Follow-up patches will grow it as shard-local state lands. Only cid-type schedulers with an arena pool get pshards. Allocation happens after ops.init_cids() returns so any scx_bpf_cid_override() it issues has finalized scx_nr_cid_shards and scx_shard_node[]. sch->nr_pshards records the array size for the async RCU free path, which may run after a later scheduler's scx_cid_init() has rewritten the global. v3: Build and publish pshard[] fully-formed here rather than a later patch. v2: Free the partially-allocated pshard array on alloc failure. (sashiko AI) Signed-off-by: Tejun Heo <tj@kernel.org> Reviewed-by: Andrea Righi <arighi@nvidia.com>
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