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authorRichard Fitzgerald <rf@opensource.cirrus.com>2026-01-12 14:07:57 +0000
committerMark Brown <broonie@kernel.org>2026-01-14 13:35:18 +0000
commit5b027c74f3ee8979193c50d31187edfa31acc0db (patch)
tree5294d34ec383482f5fa16d945d96d3256a437cdd /sound
parent1ddbcb910a06f53fc2b14e1743c6ad4ccfd7107f (diff)
ASoC: sdw_utils: Call init callbacks on the correct codec DAI
asoc_sdw_rtd_init() needs to call the rtd_init() callbacks for each codec in a dailink. It was finding the codecs by looking for the matching DAI name in codec_info_list[] but this isn't correct, because the DAI name isn't guaranteed to be unique. Parts using the same codec driver (so the same DAI names) might require different machine driver setup. Instead, get the struct sdw_slave and extract the SoundWire part ID. Use this to lookup the entry in codec_info_list[]. This is the same identity info that was used to find the entry when the machine driver created the dailink. Signed-off-by: Richard Fitzgerald <rf@opensource.cirrus.com> Fixes: e377c9477317 ("ASoC: intel/sdw_utils: move soundwire codec_info_list structure") Reviewed-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.dev> Reviewed-by: Charles Keepax <ckeepax@opensource.cirrus.com> Link: https://patch.msgid.link/20260112140758.215799-3-rf@opensource.cirrus.com Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound')
-rw-r--r--sound/soc/sdw_utils/soc_sdw_utils.c43
1 files changed, 42 insertions, 1 deletions
diff --git a/sound/soc/sdw_utils/soc_sdw_utils.c b/sound/soc/sdw_utils/soc_sdw_utils.c
index bf382aa07e92..ccf149f949e8 100644
--- a/sound/soc/sdw_utils/soc_sdw_utils.c
+++ b/sound/soc/sdw_utils/soc_sdw_utils.c
@@ -841,6 +841,19 @@ struct asoc_sdw_codec_info *asoc_sdw_find_codec_info_part(const u64 adr)
}
EXPORT_SYMBOL_NS(asoc_sdw_find_codec_info_part, "SND_SOC_SDW_UTILS");
+static struct asoc_sdw_codec_info *asoc_sdw_find_codec_info_sdw_id(const struct sdw_slave_id *id)
+{
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(codec_info_list); i++)
+ if (id->part_id == codec_info_list[i].part_id &&
+ (!codec_info_list[i].version_id ||
+ id->sdw_version == codec_info_list[i].version_id))
+ return &codec_info_list[i];
+
+ return NULL;
+}
+
struct asoc_sdw_codec_info *asoc_sdw_find_codec_info_acpi(const u8 *acpi_id)
{
int i;
@@ -873,22 +886,46 @@ struct asoc_sdw_codec_info *asoc_sdw_find_codec_info_dai(const char *dai_name, i
}
EXPORT_SYMBOL_NS(asoc_sdw_find_codec_info_dai, "SND_SOC_SDW_UTILS");
+static int asoc_sdw_find_codec_info_dai_index(const struct asoc_sdw_codec_info *codec_info,
+ const char *dai_name)
+{
+ int i;
+
+ for (i = 0; i < codec_info->dai_num; i++) {
+ if (!strcmp(codec_info->dais[i].dai_name, dai_name))
+ return i;
+ }
+
+ return -ENOENT;
+}
+
int asoc_sdw_rtd_init(struct snd_soc_pcm_runtime *rtd)
{
struct snd_soc_card *card = rtd->card;
struct snd_soc_dapm_context *dapm = snd_soc_card_to_dapm(card);
struct asoc_sdw_codec_info *codec_info;
struct snd_soc_dai *dai;
+ struct sdw_slave *sdw_peripheral;
const char *spk_components="";
int dai_index;
int ret;
int i;
for_each_rtd_codec_dais(rtd, i, dai) {
- codec_info = asoc_sdw_find_codec_info_dai(dai->name, &dai_index);
+ if (is_sdw_slave(dai->component->dev))
+ sdw_peripheral = dev_to_sdw_dev(dai->component->dev);
+ else if (dai->component->dev->parent && is_sdw_slave(dai->component->dev->parent))
+ sdw_peripheral = dev_to_sdw_dev(dai->component->dev->parent);
+ else
+ continue;
+
+ codec_info = asoc_sdw_find_codec_info_sdw_id(&sdw_peripheral->id);
if (!codec_info)
return -EINVAL;
+ dai_index = asoc_sdw_find_codec_info_dai_index(codec_info, dai->name);
+ WARN_ON(dai_index < 0);
+
/*
* A codec dai can be connected to different dai links for capture and playback,
* but we only need to call the rtd_init function once.
@@ -898,6 +935,10 @@ int asoc_sdw_rtd_init(struct snd_soc_pcm_runtime *rtd)
if (codec_info->dais[dai_index].rtd_init_done)
continue;
+ dev_dbg(card->dev, "%#x/%s initializing for %s/%s\n",
+ codec_info->part_id, codec_info->dais[dai_index].dai_name,
+ dai->component->name, dai->name);
+
/*
* Add card controls and dapm widgets for the first codec dai.
* The controls and widgets will be used for all codec dais.