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authorLinmao Li <lilinmao@kylinos.cn>2026-07-21 09:15:58 +0800
committerMaíra Canal <mcanal@igalia.com>2026-07-21 09:53:28 -0300
commit0c9e6367639548307d3f578f6943ce72c9d39087 (patch)
treef4f7fb12ef262c74d30aa00d32d7c3857c645033 /scripts/stackusage
parent67b8bfd4ec7dac6e79a7ad9ad19a7a9d6fc35a26 (diff)
drm/vc4: Prevent shader BO mappings from becoming writable
vc4_gem_object_mmap() rejects a writable mapping of a validated shader BO, but leaves VM_MAYWRITE set. Userspace can map the BO read-only and then turn it writable with mprotect(). Validated shader BOs must stay read-only: the validator checks the instructions once and the GPU trusts them afterwards. A writable mapping lets userspace rewrite the code after validation, bypassing the validator. Clear VM_MAYWRITE on the read-only path so the mapping cannot be upgraded, as i915 already does for its read-only objects. Fixes: 463873d57014 ("drm/vc4: Add an API for creating GPU shaders in GEM BOs.") Cc: stable@vger.kernel.org Reported-by: Sashiko <sashiko-bot@kernel.org> Closes: https://lore.kernel.org/dri-devel/20260720085554.B0AF01F000E9@smtp.kernel.org/ Signed-off-by: Linmao Li <lilinmao@kylinos.cn> Link: https://patch.msgid.link/20260721011558.1672477-1-lilinmao@kylinos.cn Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com>
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