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authorMark Rutland <mark.rutland@arm.com>2026-06-03 12:06:25 +0100
committerWill Deacon <will@kernel.org>2026-06-03 16:50:49 +0100
commite1b163e405534bcec5026596d90aecd21b766004 (patch)
treed871e13ca542868f8c657b61250b008b719dddc3 /scripts/Makefile.thinlto
parent890712d4507b8950bd5fa005077a9178ddde95e6 (diff)
arm64: fpsimd: Use opaque type for SVE state
As the SVE state size can vary at runtime, we don't have a concrete type for the in-memory SVE state, and pass this around using a pointer to void. The functions which save/restore the SVE state have a very unusual calling convention, expecting a pointer to the FFR *in the middle of* the in-memory SVE state, which is also passed as a pointer to void. Passing a pointer to the FFR also requires that callers find the live VL and perform some arithmetic, which callers implement differently. Using pointer to void means that it's very easy to introduce errors that cannot be caught by the compiler (e.g. as 'void **' can be assigned to 'void *'). In general this is unnecessarily confusing and fragile. Improve this by adding an opaque 'struct arm64_sve_state', and consistently passing a pointer to this, performing the necessary offsetting *within* the save/restore functions. For the moment, the offsetting is performed in a new '_sve_pffr' assembly macro, using the ADDVL and ADDPL instructions. These add a multiple of the live vector length and predicate length respectively. The ADDVL immediate range cannot encode 32, so this is split into two increments of 16. Signed-off-by: Mark Rutland <mark.rutland@arm.com> Reviewed-by: Mark Brown <broonie@kernel.org> Reviewed-by: Vladimir Murzin <vladimir.murzin@arm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Fuad Tabba <tabba@google.com> Cc: James Morse <james.morse@arm.com> Cc: Marc Zyngier <maz@kernel.org> Cc: Oliver Upton <oupton@kernel.org> Cc: Will Deacon <will@kernel.org> Signed-off-by: Will Deacon <will@kernel.org>
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