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authorOleg Makarenko <oleg@makarenk.ooo>2026-06-09 19:00:27 +0300
committerJiri Kosina <jkosina@suse.com>2026-06-10 18:00:28 +0200
commitb251598b8bf37300510868f739a79e07800d41ce (patch)
treee52130901dc3c1c59678a7734a210ad2997a493f /scripts/Makefile.thinlto
parentd0ff08d946c83b51359a8063c41e9f5af067e628 (diff)
HID: pidff: Use correct effect type in effect update
When updating an existing effect, the effect type from the last created effect was sent to the device instead of the updated one. This caused incorrect reports when a game creates multiple different effects and updates only one that is not the last created. Fixes FFB in multiple games that create multiple simultaneous effects (Forza Horizon 5/6). Fixes: 224ee88fe395 ("Input: add force feedback driver for PID devices") Cc: stable@vger.kernel.org Tested-by: Oliver Roundtree <oroundtree1@gmail.com> Co-developed-by: Ryno Kotzé <lemon.xah@gmail.com> Signed-off-by: Ryno Kotzé <lemon.xah@gmail.com> Signed-off-by: Oleg Makarenko <oleg@makarenk.ooo> Signed-off-by: Jiri Kosina <jkosina@suse.com>
Diffstat (limited to 'scripts/Makefile.thinlto')
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