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authorMaíra Canal <mcanal@igalia.com>2026-05-30 15:37:42 -0300
committerMaíra Canal <mcanal@igalia.com>2026-06-01 15:26:04 -0300
commitabf888b03a9805a3bc37948a0df443553b1c0910 (patch)
tree99c4d2555845b696334798fbc42551aa24fa48cf /kernel/workqueue.c
parent5ab62dd3687bcc2cc542b99385aabac5c996db6f (diff)
drm/v3d: Wait for pending L2T flush before cleaning caches
v3d_clean_caches() starts the cache-clean sequence by writing V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to clear. It does not, however, check for an L2T flush (L2TFLS) that may still be in flight from a previous operation. On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an L2T flush is still pending can clobber bits in L2TCACTL and cause cache inconsistencies. Poll for L2TFLS to clear before writing L2TCACTL on V3D < 7.1, ensuring any pending flush has completed before a new clean is issued. Cc: stable@vger.kernel.org Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.") Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'kernel/workqueue.c')
0 files changed, 0 insertions, 0 deletions