diff options
| author | Maíra Canal <mcanal@igalia.com> | 2026-06-04 17:32:15 -0300 |
|---|---|---|
| committer | Maíra Canal <mcanal@igalia.com> | 2026-06-09 14:43:43 -0300 |
| commit | 25a1669907512e927fab9ad4d4fb74ff57f63cd9 (patch) | |
| tree | 092a4d479d3eb78535675cf3383520e202202d28 | |
| parent | cc29c864ee50b9c145fa847406b3535026511917 (diff) | |
drm/v3d: Clear queue->active_job when v3d_fence_create() fails
The run_job() callbacks for BIN, RENDER, TFU and CSD assign the incoming
job to queue->active_job before calling v3d_fence_create(). If
v3d_fence_create() fails, the callback returns NULL without clearing
active_job, leaving a dangling pointer.
Create a failure path in all run_job() callbacks that clears the active
job before returning NULL. The BIN path takes queue->queue_lock around the
clear as it races against v3d_overflow_mem_work(); RENDER, TFU and CSD
paths have no concurrent reader, so the clear is lock-free.
Fixes: a783a09ee76d ("drm/v3d: Refactor job management.")
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Link: https://patch.msgid.link/20260604-v3d-sched-misc-fixes-v4-2-c068f5bf5ccf@igalia.com
Signed-off-by: Maíra Canal <mcanal@igalia.com>
| -rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 60 |
1 files changed, 34 insertions, 26 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 0e266b29317f..7f9a71022e5e 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -189,15 +189,11 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) struct v3d_dev *v3d = job->base.v3d; struct v3d_queue_state *queue = &v3d->queue[V3D_BIN]; struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; + struct dma_fence *fence = NULL; unsigned long irqflags; - if (unlikely(job->base.base.s_fence->finished.error)) { - spin_lock_irqsave(&queue->queue_lock, irqflags); - queue->active_job = NULL; - spin_unlock_irqrestore(&queue->queue_lock, irqflags); - return NULL; - } + if (unlikely(job->base.base.s_fence->finished.error)) + goto out_clean_job; /* Lock required around bin_job update vs * v3d_overflow_mem_work(). @@ -214,7 +210,7 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) fence = v3d_fence_create(v3d, V3D_BIN); if (IS_ERR(fence)) - return NULL; + goto out_clean_job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); @@ -242,6 +238,12 @@ static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); return fence; + +out_clean_job: + spin_lock_irqsave(&queue->queue_lock, irqflags); + queue->active_job = NULL; + spin_unlock_irqrestore(&queue->queue_lock, irqflags); + return fence; } static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) @@ -249,12 +251,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) struct v3d_render_job *job = to_render_job(sched_job); struct v3d_dev *v3d = job->base.v3d; struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; + struct dma_fence *fence = NULL; - if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->queue[V3D_RENDER].active_job = NULL; - return NULL; - } + if (unlikely(job->base.base.s_fence->finished.error)) + goto out_clean_job; v3d->queue[V3D_RENDER].active_job = &job->base; @@ -268,7 +268,7 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) fence = v3d_fence_create(v3d, V3D_RENDER); if (IS_ERR(fence)) - return NULL; + goto out_clean_job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); @@ -289,6 +289,10 @@ static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); return fence; + +out_clean_job: + v3d->queue[V3D_RENDER].active_job = NULL; + return fence; } static struct dma_fence * @@ -297,18 +301,16 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) struct v3d_tfu_job *job = to_tfu_job(sched_job); struct v3d_dev *v3d = job->base.v3d; struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; + struct dma_fence *fence = NULL; - if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->queue[V3D_TFU].active_job = NULL; - return NULL; - } + if (unlikely(job->base.base.s_fence->finished.error)) + goto out_clean_job; v3d->queue[V3D_TFU].active_job = &job->base; fence = v3d_fence_create(v3d, V3D_TFU); if (IS_ERR(fence)) - return NULL; + goto out_clean_job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); @@ -336,6 +338,10 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job) V3D_WRITE(V3D_TFU_ICFG(v3d->ver), job->args.icfg | V3D_TFU_ICFG_IOC); return fence; + +out_clean_job: + v3d->queue[V3D_TFU].active_job = NULL; + return fence; } static struct dma_fence * @@ -344,13 +350,11 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) struct v3d_csd_job *job = to_csd_job(sched_job); struct v3d_dev *v3d = job->base.v3d; struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; + struct dma_fence *fence = NULL; int i, csd_cfg0_reg; - if (unlikely(job->base.base.s_fence->finished.error)) { - v3d->queue[V3D_CSD].active_job = NULL; - return NULL; - } + if (unlikely(job->base.base.s_fence->finished.error)) + goto out_clean_job; v3d->queue[V3D_CSD].active_job = &job->base; @@ -358,7 +362,7 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) fence = v3d_fence_create(v3d, V3D_CSD); if (IS_ERR(fence)) - return NULL; + goto out_clean_job; if (job->base.irq_fence) dma_fence_put(job->base.irq_fence); @@ -385,6 +389,10 @@ v3d_csd_job_run(struct drm_sched_job *sched_job) V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]); return fence; + +out_clean_job: + v3d->queue[V3D_CSD].active_job = NULL; + return fence; } static void |
