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2026-08-19Merge tag 'for-linus-fwctl' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/fwctl/fwctl Pull fwctl updates from Jason Gunthorpe: - Support more commands in bnxt, this completes what they originally wanted to do - Rust bindings for fwctl. The Nova GPU is expected to use them next cycle * tag 'for-linus-fwctl' of git://git.kernel.org/pub/scm/linux/kernel/git/fwctl/fwctl: rust: introduce abstractions for fwctl fwctl/bnxt: Add DMA buffer support for HWRM commands bnxt_en: Update bnxt firmware spec
2026-08-14rust: introduce abstractions for fwctlZhi Wang
Introduce safe Rust wrappers around struct fwctl_device and struct fwctl_uctx. This lets Rust drivers register fwctl devices and implement firmware RPC callbacks through a typed trait interface. The abstraction keeps lifetime and reference-count handling inside the wrapper, exposes pinned per-FD user contexts to drivers, and validates the layout assumptions required by the C fwctl allocation model. Allocation sizes are padded so the kmalloc-backed C allocations also satisfy Rust alignment requirements. Registration owns driver private data with a lifetime tied to the bound parent device and verifies the parent identity before registration. Callbacks access that data through a higher-ranked closure, preventing its erased lifetime from escaping, while Device remains only the refcounted fwctl object. This avoids requiring Rust drop glue from the fwctl_device release path after unregister or module teardown. RPC callbacks receive typed scope information, a mutable request/response buffer, and the userspace output-buffer size. Response pointer conversion, length validation, and raw output-length handling remain inside the abstraction. Add the Rust sources to the FWCTL MAINTAINERS entry and add myself as the maintainer for the Rust abstractions. Link: https://patch.msgid.link/r/20260813152312.1311142-2-zhiw@nvidia.com Co-developed-by: Danilo Krummrich <dakr@kernel.org> Signed-off-by: Danilo Krummrich <dakr@kernel.org> Signed-off-by: Zhi Wang <zhiw@nvidia.com> Reviewed-by: Alexandre Courbot <acourbot@nvidia.com> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>