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/*
* Copyright (c) 2023, Netflix, Inc
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
/*
* We need to always define this. For the boot loader, we use it. For flua
* we don't, but it needs to be defined to keep some ifdefs happy.
*/
#define LUA_FLOAT_INT64 4
/* set the paths we want */
#undef LUA_ROOT
#undef LUA_LDIR
#undef LUA_CDIR
#define LUA_ROOT LUA_PATH "/" LUA_VDIR "/"
#define LUA_LDIR LUA_ROOT "share/"
#define LUA_CDIR LUA_ROOT "lib/"
/* Simplify this, since it's always an int */
#undef lua_numbertointeger
#define lua_numbertointeger(n,p) \
(*(p) = (LUA_INTEGER)(n), 1)
/* Define our number type by brute force, but first undo the default defines */
#undef panic
#undef LUA_NUMBER
#undef l_floatatt
#undef LUAI_UACNUMBER
#undef LUA_NUMBER_FRMLEN
#undef LUA_NUMBER_FMT
#undef l_mathop
#undef lua_str2number
#undef lua_getlocaledecpoint
#undef LUA_FLOAT_TYPE
#define LUA_FLOAT_TYPE LUA_FLOAT_INT64
#include "lstd.h"
#include <machine/_inttypes.h>
#define panic lua_panic
/* Hack to use int64 as the LUA_NUMBER from ZFS code, kinda */
#define LUA_NUMBER int64_t
#define l_floatatt(n) (LUA_FLOAT_INT_HACK_##n)
#define LUA_FLOAT_INT_HACK_MANT_DIG 32
#define LUA_FLOAT_INT_HACK_MAX_10_EXP 32
#define LUAI_UACNUMBER int64_t
#define LUA_NUMBER_FRMLEN ""
#define LUA_NUMBER_FMT "%" PRId64
#define l_mathop(x) (lstd_ ## x)
#define lua_str2number(s,p) strtoll((s), (p), 0)
#define lua_getlocaledecpoint() '.'
/* Better buffer size */
#undef LUAL_BUFFERSIZE
#define LUAL_BUFFERSIZE 128
/* Maxalign can't reference double */
#undef LUAI_MAXALIGN
#define LUAI_MAXALIGN lua_Number n; void *s; lua_Integer i; long l
#define LUA_AVOID_FLOAT
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