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<H1 class="no-header">curs_addch 3x 2024-04-20 ncurses 6.5 Library calls</H1>
<PRE>
<STRONG><A HREF="curs_addch.3x.html">curs_addch(3x)</A></STRONG>                   Library calls                  <STRONG><A HREF="curs_addch.3x.html">curs_addch(3x)</A></STRONG>




</PRE><H2><a name="h2-NAME">NAME</a></H2><PRE>
       <STRONG>addch</STRONG>,  <STRONG>waddch</STRONG>,  <STRONG>mvaddch</STRONG>,  <STRONG>mvwaddch</STRONG>, <STRONG>echochar</STRONG>, <STRONG>wechochar</STRONG> - add a <EM>curses</EM>
       character to a window and advance the cursor


</PRE><H2><a name="h2-SYNOPSIS">SYNOPSIS</a></H2><PRE>
       <STRONG>#include</STRONG> <STRONG>&lt;curses.h&gt;</STRONG>

       <STRONG>int</STRONG> <STRONG>addch(const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>
       <STRONG>int</STRONG> <STRONG>waddch(WINDOW</STRONG> <STRONG>*</STRONG><EM>win</EM><STRONG>,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>
       <STRONG>int</STRONG> <STRONG>mvaddch(int</STRONG> <EM>y</EM><STRONG>,</STRONG> <STRONG>int</STRONG> <EM>x</EM><STRONG>,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>
       <STRONG>int</STRONG> <STRONG>mvwaddch(WINDOW</STRONG> <STRONG>*</STRONG><EM>win</EM><STRONG>,</STRONG> <STRONG>int</STRONG> <EM>y</EM><STRONG>,</STRONG> <STRONG>int</STRONG> <EM>x</EM><STRONG>,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>

       <STRONG>int</STRONG> <STRONG>echochar(const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>
       <STRONG>int</STRONG> <STRONG>wechochar(WINDOW</STRONG> <STRONG>*</STRONG><EM>win</EM><STRONG>,</STRONG> <STRONG>const</STRONG> <STRONG>chtype</STRONG> <EM>ch</EM><STRONG>);</STRONG>


</PRE><H2><a name="h2-DESCRIPTION">DESCRIPTION</a></H2><PRE>

</PRE><H3><a name="h3-Adding-Characters">Adding Characters</a></H3><PRE>
       <STRONG>waddch</STRONG> puts the character <EM>ch</EM> at the cursor position of window <EM>win</EM>, then
       advances  the  cursor position, analogously to the standard C library's
       <STRONG>putchar(3)</STRONG>.  <STRONG><A HREF="ncurses.3x.html">ncurses(3x)</A></STRONG> describes the variants of this function.

       If advancement occurs at the right margin,

       <STRONG>o</STRONG>   the cursor automatically wraps to the beginning of the  next  line;
           and

       <STRONG>o</STRONG>   at  the bottom of the current scrolling region, and if <STRONG><A HREF="scrollok.3x.html">scrollok(3x)</A></STRONG>
           is enabled for <EM>win</EM>, the scrolling region scrolls up one line.

       If <EM>ch</EM> is a backspace, carriage return, line feed, or  tab,  the  cursor
       moves appropriately within the window.

       <STRONG>o</STRONG>   Backspace  moves  the cursor one character left; at the left margin
           of a window, it does nothing.

       <STRONG>o</STRONG>   Carriage return moves the cursor to the left margin on the  current
           line of the window.

       <STRONG>o</STRONG>   Line  feed  does  a <STRONG><A HREF="curs_clear.3x.html">clrtoeol(3x)</A></STRONG>, then moves the cursor to the left
           margin on the next line of  the  window,  and  if  <STRONG><A HREF="scrollok.3x.html">scrollok(3x)</A></STRONG>  is
           enabled  for  <EM>win</EM>,  scrolls the window if the cursor was already on
           the last line.

       <STRONG>o</STRONG>   Tab advances the cursor to the next tab stop (possibly on the  next
           line);  these  are placed at every eighth column by default.  Alter
           the   tab   interval    with    the    <STRONG>TABSIZE</STRONG>    extension;    see
           <STRONG><A HREF="curs_variables.3x.html">curs_variables(3x)</A></STRONG>.

       If  <EM>ch</EM>  is  any  other nonprintable character, it is drawn in printable
       form, using the same convention as <STRONG><A HREF="unctrl.3x.html">unctrl(3x)</A></STRONG>.

       Calling <STRONG><A HREF="curs_inch.3x.html">winch(3x)</A></STRONG> on the location of a nonprintable character does  not
       return the character itself, but its <STRONG><A HREF="unctrl.3x.html">unctrl(3x)</A></STRONG> representation.

       <EM>ch</EM>  may  contain  rendering  and/or color attributes, and others can be
       combined with the parameter by logically "or"ing with it.  (A character
       with  its  attributes can be copied from place to place using <STRONG><A HREF="curs_inch.3x.html">winch(3x)</A></STRONG>
       and  <STRONG>waddch</STRONG>.)   See  <STRONG><A HREF="curs_attr.3x.html">curs_attr(3x)</A></STRONG>  for  values  of  predefined   video
       attribute constants that can be usefully "or"ed with characters.


</PRE><H3><a name="h3-Echoing-Characters">Echoing Characters</a></H3><PRE>
       <STRONG>echochar</STRONG>  and  <STRONG>wechochar</STRONG> are equivalent to calling (<STRONG>w</STRONG>)<STRONG>addch</STRONG> followed by
       (<STRONG>w</STRONG>)<STRONG>refresh</STRONG>.  <EM>curses</EM> interprets these functions as a hint  that  only  a
       single  character  is  being  output;  for  non-control  characters,  a
       considerable performance gain may be enjoyed by employing them.


</PRE><H3><a name="h3-Forms-Drawing-Characters">Forms-Drawing Characters</a></H3><PRE>
       <EM>curses</EM> defines macros starting with <STRONG>ACS_</STRONG> that can be used  with  <STRONG>waddch</STRONG>
       to  write  line-drawing  and  other  special  characters to the screen.
       <EM>ncurses</EM> terms these <EM>forms-drawing</EM> <EM>characters.</EM>  The ACS  default  listed
       below  is  used  if  the  <STRONG>acs_chars</STRONG> (<STRONG>acsc</STRONG>) <EM>terminfo</EM> capability does not
       define a terminal-specific replacement for it, or if the  terminal  and
       locale  configuration  requires  Unicode to access these characters but
       the  library  is  unable  to  use  Unicode.   The  "acsc  char"  column
       corresponds to how the characters are specified in the <STRONG>acs_chars</STRONG> string
       capability, and the characters in it may appear on the  screen  if  the
       terminal's database entry incorrectly advertises ACS support.  The name
       "ACS" originates in the Alternate Character  Set  feature  of  the  DEC
       VT100 terminal.

                      <STRONG>ACS</STRONG>       <STRONG>acsc</STRONG>
       <STRONG>Symbol</STRONG>         <STRONG>Default</STRONG>   <STRONG>char</STRONG>   <STRONG>Glyph</STRONG> <STRONG>Name</STRONG>
       ------------------------------------------------------------------------
       <STRONG>ACS_BLOCK</STRONG>      #         0      solid square block
       <STRONG>ACS_BOARD</STRONG>      #         h      board of squares
       <STRONG>ACS_BTEE</STRONG>       +         v      bottom tee
       <STRONG>ACS_BULLET</STRONG>     o         ~      bullet
       <STRONG>ACS_CKBOARD</STRONG>    :         a      checker board (stipple)
       <STRONG>ACS_DARROW</STRONG>     v         .      arrow pointing down
       <STRONG>ACS_DEGREE</STRONG>     '         f      degree symbol
       <STRONG>ACS_DIAMOND</STRONG>    +         `      diamond
       <STRONG>ACS_GEQUAL</STRONG>     &gt;         &gt;      greater-than-or-equal-to
       <STRONG>ACS_HLINE</STRONG>      -         q      horizontal line
       <STRONG>ACS_LANTERN</STRONG>    #         i      lantern symbol
       <STRONG>ACS_LARROW</STRONG>     &lt;         ,      arrow pointing left
       <STRONG>ACS_LEQUAL</STRONG>     &lt;         y      less-than-or-equal-to
       <STRONG>ACS_LLCORNER</STRONG>   +         m      lower left-hand corner
       <STRONG>ACS_LRCORNER</STRONG>   +         j      lower right-hand corner
       <STRONG>ACS_LTEE</STRONG>       +         t      left tee
       <STRONG>ACS_NEQUAL</STRONG>     !         |      not-equal
       <STRONG>ACS_PI</STRONG>         *         {      greek pi
       <STRONG>ACS_PLMINUS</STRONG>    #         g      plus/minus
       <STRONG>ACS_PLUS</STRONG>       +         n      plus
       <STRONG>ACS_RARROW</STRONG>     &gt;         +      arrow pointing right
       <STRONG>ACS_RTEE</STRONG>       +         u      right tee
       <STRONG>ACS_S1</STRONG>         -         o      scan line 1
       <STRONG>ACS_S3</STRONG>         -         p      scan line 3
       <STRONG>ACS_S7</STRONG>         -         r      scan line 7
       <STRONG>ACS_S9</STRONG>         _         s      scan line 9
       <STRONG>ACS_STERLING</STRONG>   f         }      pound-sterling symbol
       <STRONG>ACS_TTEE</STRONG>       +         w      top tee
       <STRONG>ACS_UARROW</STRONG>     ^         -      arrow pointing up
       <STRONG>ACS_ULCORNER</STRONG>   +         l      upper left-hand corner
       <STRONG>ACS_URCORNER</STRONG>   +         k      upper right-hand corner
       <STRONG>ACS_VLINE</STRONG>      |         x      vertical line


</PRE><H2><a name="h2-RETURN-VALUE">RETURN VALUE</a></H2><PRE>
       These functions return <STRONG>OK</STRONG> on success and <STRONG>ERR</STRONG> on failure.

       In  <EM>ncurses</EM>, <STRONG>waddch</STRONG> returns <STRONG>ERR</STRONG> if it is not possible to add a complete
       character at the cursor position, as when  conversion  of  a  multibyte
       character  to  a  byte sequence fails, or at least one of the resulting
       bytes cannot be added to the window.  See section  "PORTABILITY"  below
       regarding the use of <STRONG>waddch</STRONG> with multibyte characters.

       <STRONG>waddch</STRONG>  can successfully write a character at the bottom right location
       of the window.  However, <EM>ncurses</EM> returns <STRONG>ERR</STRONG>  if  <STRONG><A HREF="scrollok.3x.html">scrollok(3x)</A></STRONG>  is  not
       enabled  in  that  event,  because  it is not possible to wrap to a new
       line.

       Functions prefixed with "mv" first perform cursor movement and fail  if
       the position (<EM>y</EM>, <EM>x</EM>) is outside the window boundaries.


</PRE><H2><a name="h2-NOTES">NOTES</a></H2><PRE>
       <STRONG>addch</STRONG>, <STRONG>mvaddch</STRONG>, <STRONG>mvwaddch</STRONG>, and <STRONG>echochar</STRONG> may be implemented as macros.


</PRE><H2><a name="h2-PORTABILITY">PORTABILITY</a></H2><PRE>
       X/Open  Curses,  Issue  4  describes  these functions.  It specifies no
       error conditions for them.

       SVr4 <EM>curses</EM> describes a successful return value  only  as  "an  integer
       value other than <STRONG>ERR</STRONG>".

       The  defaults specified for forms-drawing characters apply in the POSIX
       locale.


</PRE><H3><a name="h3-ACS-Symbols">ACS Symbols</a></H3><PRE>
       X/Open Curses states that the <STRONG>ACS_</STRONG> definitions are <EM>char</EM> constants.

       Some implementations are problematic.

       <STRONG>o</STRONG>   Solaris <EM>curses</EM>, for example, define the ACS symbols  as  constants;
           others define them as elements of an array.

           This  implementation  uses  an  array, <STRONG>acs_map</STRONG>, as did SVr4 <EM>curses</EM>.
           NetBSD also uses an array, actually named <STRONG>_acs_char</STRONG>, with a <STRONG>#define</STRONG>
           for compatibility.

       <STRONG>o</STRONG>   HP-UX  <EM>curses</EM>  equates  some  of  the <STRONG>ACS_</STRONG> symbols to the analogous
           <STRONG>WACS_</STRONG> symbols as if the <STRONG>ACS_</STRONG>  symbols  were  wide  characters  (see
           <STRONG><A HREF="curs_add_wch.3x.html">curs_add_wch(3x)</A></STRONG>).   The  misdefined  symbols  are  the  arrows and
           others that are not used for line drawing.

       <STRONG>o</STRONG>   X/Open Curses (Issues 2 through 7) has a  typographical  error  for
           the  <STRONG>ACS_LANTERN</STRONG>  symbol,  equating  its  "VT100+ Character" to "I"
           (capital I), while the header  files  for  SVr4  <EM>curses</EM>  and  other
           implementations use "i" (small i).

           None  of  the terminal descriptions on Unix platforms use uppercase
           I, except  for  Solaris  (in  its  <EM>terminfo</EM>  entry  for  <STRONG>screen(1)</STRONG>,
           apparently  based on the X/Open documentation around 1995).  On the
           other hand, its <STRONG>gs6300</STRONG> (AT&amp;T PC6300 with EMOTS  Terminal  Emulator)
           description uses lowercase i.

       Some  ACS  symbols  (<STRONG>ACS_S3</STRONG>,  <STRONG>ACS_S7</STRONG>,  <STRONG>ACS_LEQUAL</STRONG>,  <STRONG>ACS_GEQUAL</STRONG>, <STRONG>ACS_PI</STRONG>,
       <STRONG>ACS_NEQUAL</STRONG>, and <STRONG>ACS_STERLING</STRONG>)  were  not  documented  in  any  publicly
       released  System V.   However, many publicly available <EM>terminfo</EM> entries
       include <STRONG>acsc</STRONG> strings  in  which  their  key  characters  <STRONG>(</STRONG>pryz{|}<STRONG>)</STRONG>  are
       embedded,  and  a  second-hand list of their character descriptions has
       come to light.  The <EM>ncurses</EM> developers invented ACS-prefixed names  for
       them.

       The <EM>displayed</EM> values of <STRONG>ACS_</STRONG> constants depend on

       <STRONG>o</STRONG>   the  <EM>ncurses</EM>  ABI--for  example,  wide-character  versus  non-wide-
           character configurations  (the  former  is  capable  of  displaying
           Unicode while the latter is not), and

       <STRONG>o</STRONG>   whether the locale uses UTF-8 encoding.

       In  certain  cases,  the  terminal  is  unable to display forms-drawing
       characters  <EM>except</EM>  by  using  UTF-8;  see  the   discussion   of   the
       <EM>NCURSES</EM><STRONG>_</STRONG><EM>NO</EM><STRONG>_</STRONG><EM>UTF8</EM><STRONG>_</STRONG><EM>ACS</EM> environment variable in <STRONG><A HREF="ncurses.3x.html">ncurses(3x)</A></STRONG>).


</PRE><H3><a name="h3-Character-Set">Character Set</a></H3><PRE>
       X/Open  Curses  assumes  that the parameter passed to <STRONG>waddch</STRONG> contains a
       single character.  As discussed in <STRONG><A HREF="curs_attr.3x.html">curs_attr(3x)</A></STRONG>,  that  character  may
       have  been more than eight bits wide in an SVr3 or SVr4 implementation,
       but in the X/Open  Curses  model,  the  details  are  not  given.   The
       important distinction between SVr4 <EM>curses</EM> and X/Open Curses is that the
       latter separates non-character information (attributes and color)  from
       the  character  code,  which  SVr4  packs  into a <EM>chtype</EM> for passage to
       <STRONG>waddch</STRONG>.

       In <EM>ncurses</EM>, <EM>chtype</EM> holds  an  eight-bit  character.   But  the  library
       allows  a  multibyte character to be passed in a succession of calls to
       <STRONG>waddch</STRONG>.  Other implementations do not; a <STRONG>waddch</STRONG> call transmits  exactly
       one  character,  which  may be rendered in one or more screen locations
       depending on whether it is printable.

       Depending on the locale settings, <EM>ncurses</EM> inspects the byte  passed  in
       each  <STRONG>waddch</STRONG>  call,  and  checks  whether  the  latest call continues a
       multibyte sequence.  When a character is <EM>complete</EM>, <EM>ncurses</EM> displays the
       character and advances the cursor.

       If  the  calling  application  interrupts  the succession of bytes in a
       multibyte character sequence  by  changing  the  current  location--for
       example, with <STRONG><A HREF="curs_move.3x.html">wmove(3x)</A></STRONG>--<EM>ncurses</EM> discards the incomplete character.

       For  portability  to  other  implementations,  do  not  rely  upon this
       behavior.  Check whether a character can be  represented  as  a  single
       byte in the current locale.

       <STRONG>o</STRONG>   If it can, call either <STRONG>waddch</STRONG> or <STRONG><A HREF="curs_add_wch.3x.html">wadd_wch(3x)</A></STRONG>.

       <STRONG>o</STRONG>   If it cannot, use only <STRONG><A HREF="curs_add_wch.3x.html">wadd_wch(3x)</A></STRONG>.


</PRE><H3><a name="h3-TABSIZE">TABSIZE</a></H3><PRE>
       SVr4  and  other versions of <EM>curses</EM> implement the <STRONG>TABSIZE</STRONG> variable, but
       X/Open Curses does not specify it (see <STRONG><A HREF="curs_variables.3x.html">curs_variables(3x)</A></STRONG>).


</PRE><H2><a name="h2-SEE-ALSO">SEE ALSO</a></H2><PRE>
       <STRONG><A HREF="curs_add_wch.3x.html">curs_add_wch(3x)</A></STRONG> describes comparable functions of the <EM>ncurses</EM>  library
       in its wide-character configuration (<EM>ncursesw</EM>).

       <STRONG><A HREF="ncurses.3x.html">curses(3x)</A></STRONG>,    <STRONG><A HREF="curs_addchstr.3x.html">curs_addchstr(3x)</A></STRONG>,    <STRONG><A HREF="curs_addstr.3x.html">curs_addstr(3x)</A></STRONG>,    <STRONG><A HREF="curs_attr.3x.html">curs_attr(3x)</A></STRONG>,
       <STRONG><A HREF="curs_clear.3x.html">curs_clear(3x)</A></STRONG>,  <STRONG><A HREF="curs_inch.3x.html">curs_inch(3x)</A></STRONG>,   <STRONG><A HREF="curs_outopts.3x.html">curs_outopts(3x)</A></STRONG>,   <STRONG><A HREF="curs_refresh.3x.html">curs_refresh(3x)</A></STRONG>,
       <STRONG><A HREF="curs_variables.3x.html">curs_variables(3x)</A></STRONG>, <STRONG>putchar(3)</STRONG>



ncurses 6.5                       2024-04-20                    <STRONG><A HREF="curs_addch.3x.html">curs_addch(3x)</A></STRONG>
</PRE>
<div class="nav">
<ul>
<li><a href="#h2-NAME">NAME</a></li>
<li><a href="#h2-SYNOPSIS">SYNOPSIS</a></li>
<li><a href="#h2-DESCRIPTION">DESCRIPTION</a>
<ul>
<li><a href="#h3-Adding-Characters">Adding Characters</a></li>
<li><a href="#h3-Echoing-Characters">Echoing Characters</a></li>
<li><a href="#h3-Forms-Drawing-Characters">Forms-Drawing Characters</a></li>
</ul>
</li>
<li><a href="#h2-RETURN-VALUE">RETURN VALUE</a></li>
<li><a href="#h2-NOTES">NOTES</a></li>
<li><a href="#h2-PORTABILITY">PORTABILITY</a>
<ul>
<li><a href="#h3-ACS-Symbols">ACS Symbols</a></li>
<li><a href="#h3-Character-Set">Character Set</a></li>
<li><a href="#h3-TABSIZE">TABSIZE</a></li>
</ul>
</li>
<li><a href="#h2-SEE-ALSO">SEE ALSO</a></li>
</ul>
</div>
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