<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux.git/sound/firewire/dice, branch v4.5</title>
<subtitle>Linux kernel source tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/'/>
<entry>
<title>ALSA: dice: expand timeout to wait for Dice notification</title>
<updated>2016-01-06T09:18:54+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-12-31T04:58:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=2eb65d67afbf9364b525b657f1475d1a2cbc27de'/>
<id>2eb65d67afbf9364b525b657f1475d1a2cbc27de</id>
<content type='text'>
Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.

This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: purge transaction initialization at timeout of Dice notification</title>
<updated>2016-01-06T09:18:54+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-12-31T04:58:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=a2875a92b8413b4d7eacf96802c9718aeeb0363f'/>
<id>a2875a92b8413b4d7eacf96802c9718aeeb0363f</id>
<content type='text'>
In previous commit, card registration is processed under situation
with few bus reset. There's no need to add a workaround of transaction
re-initialization at timeout.

This commit purges the re-initialization.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In previous commit, card registration is processed under situation
with few bus reset. There's no need to add a workaround of transaction
re-initialization at timeout.

This commit purges the re-initialization.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: postpone card registration</title>
<updated>2016-01-06T09:18:53+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-12-31T04:58:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=b59fb1900b4feedd2fa9256326e65b5632627465'/>
<id>b59fb1900b4feedd2fa9256326e65b5632627465</id>
<content type='text'>
Some models based on ASIC for Dice II series (STD, CP) change their
hardware configurations after appearing on IEEE 1394 bus. This is due to
interactions of boot loader (RedBoot), firmwares (eCos) and vendor's
configurations. This causes current ALSA dice driver to get wrong
information about the hardware's capability because its probe function
runs just after detecting unit of the model.

As long as I investigated, it takes a bit time (less than 1 second) to load
the firmware after bootstrap. Just after loaded, the driver can get
information about the unit. Then the hardware is initialized according to
vendor's configurations. After, the got information becomes wrong.
Between bootstrap, firmware loading and post configuration, some bus resets
are observed.

This commit offloads most processing of probe function into workqueue and
schedules the workqueue after successive bus resets. This has an effect to
get correct hardware information and avoid involvement to bus reset storm.

For code simplicity, this change effects all of Dice-based models, i.e.
Dice II, Dice Jr., Dice Mini and Dice III.

I use a loose strategy to manage a race condition between the work and the
bus reset. This is due to a specification of dice transaction. When bus
reset occurs, registered address for the transaction is cleared. Drivers
must re-register their own address again. While, this operation is required
for the work because the work includes to wait for the transaction. This
commit uses no lock primitives for the race condition. Instead, checking
'registered' member of 'struct snd_dice' avoid executing the work again.
If sound card is not registered, the work can be scheduled again by bus
reset handler.

When .remove callback is executed, the sound card is going to be released.
The work should not be pending or executed in the releasing. This commit
uses cancel_delayed_work_sync() in .remove callback and wait till the
pending work finished. After .remove callback, .update callback is not
executed, therefore no works are scheduled again.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some models based on ASIC for Dice II series (STD, CP) change their
hardware configurations after appearing on IEEE 1394 bus. This is due to
interactions of boot loader (RedBoot), firmwares (eCos) and vendor's
configurations. This causes current ALSA dice driver to get wrong
information about the hardware's capability because its probe function
runs just after detecting unit of the model.

As long as I investigated, it takes a bit time (less than 1 second) to load
the firmware after bootstrap. Just after loaded, the driver can get
information about the unit. Then the hardware is initialized according to
vendor's configurations. After, the got information becomes wrong.
Between bootstrap, firmware loading and post configuration, some bus resets
are observed.

This commit offloads most processing of probe function into workqueue and
schedules the workqueue after successive bus resets. This has an effect to
get correct hardware information and avoid involvement to bus reset storm.

For code simplicity, this change effects all of Dice-based models, i.e.
Dice II, Dice Jr., Dice Mini and Dice III.

I use a loose strategy to manage a race condition between the work and the
bus reset. This is due to a specification of dice transaction. When bus
reset occurs, registered address for the transaction is cleared. Drivers
must re-register their own address again. While, this operation is required
for the work because the work includes to wait for the transaction. This
commit uses no lock primitives for the race condition. Instead, checking
'registered' member of 'struct snd_dice' avoid executing the work again.
If sound card is not registered, the work can be scheduled again by bus
reset handler.

When .remove callback is executed, the sound card is going to be released.
The work should not be pending or executed in the releasing. This commit
uses cancel_delayed_work_sync() in .remove callback and wait till the
pending work finished. After .remove callback, .update callback is not
executed, therefore no works are scheduled again.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: split subaddress check from category check</title>
<updated>2016-01-06T09:18:52+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-12-31T04:58:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=4a47a87defa0a67312932a3aaee3516dcf66659b'/>
<id>4a47a87defa0a67312932a3aaee3516dcf66659b</id>
<content type='text'>
Before allocating an instance of sound card, ALSA dice driver checks
chip_ID_hi in Bus information block of Config ROM, then also checks
subaddresses. The former operation reads cache of Config ROM in Linux
FireWire subsystem, while the latter operation sends read transaction.
The latter can be merged into initialization of transaction system.

This commit splits these two operations to reduce needless transactions
in probe processing.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Before allocating an instance of sound card, ALSA dice driver checks
chip_ID_hi in Bus information block of Config ROM, then also checks
subaddresses. The former operation reads cache of Config ROM in Linux
FireWire subsystem, while the latter operation sends read transaction.
The latter can be merged into initialization of transaction system.

This commit splits these two operations to reduce needless transactions
in probe processing.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: fix detection of Loud devices</title>
<updated>2015-11-14T16:50:57+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-11-14T07:42:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=5d5563b14fe34021b690eb3edc54abcc876e417c'/>
<id>5d5563b14fe34021b690eb3edc54abcc876e417c</id>
<content type='text'>
Commit a471fcde8c2c ("ALSA: dice: fix detection of Weiss devices") adds
a quirk of Weiss models. According to users' reports, Loud models also
have the similar quirk. They have 0x10 in the category field.

This commit adds support for Mackie Onyx Blackbird and Onyx-i series.
As long as I know, Dice-based models produced by
Focusrite/Alesis/PreSonus/M-Audio/TC Electronic have default value (0x04)
in their category field, thus it may be reasonable to add a condition
statement for Loud models, instead of removing the check of category value.

Reported-by: Rouge Etienne &lt;erouge.externe@m6.fr&gt;
Reported-by: Etilem &lt;contact@etilem.net&gt;
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Commit a471fcde8c2c ("ALSA: dice: fix detection of Weiss devices") adds
a quirk of Weiss models. According to users' reports, Loud models also
have the similar quirk. They have 0x10 in the category field.

This commit adds support for Mackie Onyx Blackbird and Onyx-i series.
As long as I know, Dice-based models produced by
Focusrite/Alesis/PreSonus/M-Audio/TC Electronic have default value (0x04)
in their category field, thus it may be reasonable to add a condition
statement for Loud models, instead of removing the check of category value.

Reported-by: Rouge Etienne &lt;erouge.externe@m6.fr&gt;
Reported-by: Etilem &lt;contact@etilem.net&gt;
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: assign converted data to the same type of variable</title>
<updated>2015-10-19T09:57:01+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-10-18T13:39:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=cbc6f28067aa0aa1193c2bf3546430b2c4dae22c'/>
<id>cbc6f28067aa0aa1193c2bf3546430b2c4dae22c</id>
<content type='text'>
In former commit, u32 data was assigned to __be32 variable instead of an
int variable. This is not enough solution because it still causes sparse
warnings.

dice.c:80:23: warning: incorrect type in assignment (different base types)
dice.c:80:23:    expected restricted __be32 [usertype] value
dice.c:80:23:    got unsigned int
dice.c:81:21: warning: restricted __be32 degrades to integer
dice.c:81:46: warning: restricted __be32 degrades to integer

This commit fixes this bug.

Fixes: 7c2d4c0cf5ba('ALSA: dice: Split transaction functionality into a file')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In former commit, u32 data was assigned to __be32 variable instead of an
int variable. This is not enough solution because it still causes sparse
warnings.

dice.c:80:23: warning: incorrect type in assignment (different base types)
dice.c:80:23:    expected restricted __be32 [usertype] value
dice.c:80:23:    got unsigned int
dice.c:81:21: warning: restricted __be32 degrades to integer
dice.c:81:46: warning: restricted __be32 degrades to integer

This commit fixes this bug.

Fixes: 7c2d4c0cf5ba('ALSA: dice: Split transaction functionality into a file')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: dice: correct variable types for __be32 data</title>
<updated>2015-10-19T09:57:01+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-10-18T13:39:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=3e93d42a04eea4e621f87bfc51b0ab868e131cb9'/>
<id>3e93d42a04eea4e621f87bfc51b0ab868e131cb9</id>
<content type='text'>
Some local variables in some functions are typed as unsigned int, while
__be32 value is assigned to them. This causes sparse warnings.

dice-stream.c:50:17: warning: incorrect type in assignment (different base types)
dice-stream.c:50:17:    expected unsigned int [unsigned] channel
dice-stream.c:50:17:    got restricted __be32 [usertype] &lt;noident&gt;
dice-stream.c:74:17: warning: incorrect type in assignment (different base types)
dice-stream.c:74:17:    expected unsigned int [unsigned] channel
dice-stream.c:74:17:    got restricted __be32 [usertype] &lt;noident&gt;

This commit fixes this bug.

Fixes: 288a8d0cb04f('ALSA: dice: Change the way to start stream')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some local variables in some functions are typed as unsigned int, while
__be32 value is assigned to them. This causes sparse warnings.

dice-stream.c:50:17: warning: incorrect type in assignment (different base types)
dice-stream.c:50:17:    expected unsigned int [unsigned] channel
dice-stream.c:50:17:    got restricted __be32 [usertype] &lt;noident&gt;
dice-stream.c:74:17: warning: incorrect type in assignment (different base types)
dice-stream.c:74:17:    expected unsigned int [unsigned] channel
dice-stream.c:74:17:    got restricted __be32 [usertype] &lt;noident&gt;

This commit fixes this bug.

Fixes: 288a8d0cb04f('ALSA: dice: Change the way to start stream')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: fireworks/bebob/oxfw/dice: enable to make as built-in</title>
<updated>2015-10-18T07:08:11+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-10-18T04:46:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=df4833886f91eea0d20e6e97066adab308625ef8'/>
<id>df4833886f91eea0d20e6e97066adab308625ef8</id>
<content type='text'>
When committed to upstream, these four modules had wrong entries for
Makefile. This forces them to be loadable modules even if they're set
as built-in.

This commit fixes this bug.

Fixes: b5b04336015e('ALSA: fireworks: Add skelton for Fireworks based devices')
Fixes: fd6f4b0dc167('ALSA: bebob: Add skelton for BeBoB based devices')
Fixes: 1a4e39c2e5ca('ALSA: oxfw: Move to its own directory')
Fixes: 14ff6a094815('ALSA: dice: Move file to its own directory')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
When committed to upstream, these four modules had wrong entries for
Makefile. This forces them to be loadable modules even if they're set
as built-in.

This commit fixes this bug.

Fixes: b5b04336015e('ALSA: fireworks: Add skelton for Fireworks based devices')
Fixes: fd6f4b0dc167('ALSA: bebob: Add skelton for BeBoB based devices')
Fixes: 1a4e39c2e5ca('ALSA: oxfw: Move to its own directory')
Fixes: 14ff6a094815('ALSA: dice: Move file to its own directory')
Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: firewire-lib: rename macros with AM824 prefix</title>
<updated>2015-09-29T10:50:23+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-09-19T02:22:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=49c7b3fcd9f0a0125e8cd8212d5576382198eeb2'/>
<id>49c7b3fcd9f0a0125e8cd8212d5576382198eeb2</id>
<content type='text'>
This commit renames some macros just related to AM824 format. In later
commit, they're moved to AM824 layer.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This commit renames some macros just related to AM824 format. In later
commit, they're moved to AM824 layer.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>ALSA: firewire-lib: rename PCM format helper function</title>
<updated>2015-09-29T10:49:04+00:00</updated>
<author>
<name>Takashi Sakamoto</name>
<email>o-takashi@sakamocchi.jp</email>
</author>
<published>2015-09-19T02:22:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=85130cb43e78a7bdb2ade10131563d89fbbddf9d'/>
<id>85130cb43e78a7bdb2ade10131563d89fbbddf9d</id>
<content type='text'>
Setting the format of PCM substream to AMDTP stream structure is important
to set a handler to copy actual PCM samples between buffers. The
processing should be in data block processing layer because essentially
it has no relationship to packet streaming.

This commit renames PCM format setting function to prepare for integrating
AM824 layer.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Setting the format of PCM substream to AMDTP stream structure is important
to set a handler to copy actual PCM samples between buffers. The
processing should be in data block processing layer because essentially
it has no relationship to packet streaming.

This commit renames PCM format setting function to prepare for integrating
AM824 layer.

Signed-off-by: Takashi Sakamoto &lt;o-takashi@sakamocchi.jp&gt;
Signed-off-by: Takashi Iwai &lt;tiwai@suse.de&gt;
</pre>
</div>
</content>
</entry>
</feed>
