<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux.git/drivers/input/gameport, branch v2.6.13</title>
<subtitle>Linux kernel source tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/'/>
<entry>
<title>[PATCH] ns558 list handling fix</title>
<updated>2005-08-10T18:03:02+00:00</updated>
<author>
<name>Alexander Nyberg</name>
<email>alexn@telia.com</email>
</author>
<published>2005-08-10T17:11:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=22d0def9d09111513f5a8d38583210620f97d710'/>
<id>22d0def9d09111513f5a8d38583210620f97d710</id>
<content type='text'>
Need to use list_for_entry_safe(), as we're removing items during the
traversal.  list_for_each_entry() uses the first ptr also as an iterator, if
you kfree() it slab takes it, might poison it and then you try to use it to
iterate to the next object in list.

Cc: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Cc: Dmitry Torokhov &lt;dmitry.torokhov@gmail.com&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</content>
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<pre>
Need to use list_for_entry_safe(), as we're removing items during the
traversal.  list_for_each_entry() uses the first ptr also as an iterator, if
you kfree() it slab takes it, might poison it and then you try to use it to
iterate to the next object in list.

Cc: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Cc: Dmitry Torokhov &lt;dmitry.torokhov@gmail.com&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>[PATCH] x86: i8253/i8259A lock cleanup</title>
<updated>2005-06-30T15:45:10+00:00</updated>
<author>
<name>Ingo Molnar</name>
<email>mingo@elte.hu</email>
</author>
<published>2005-06-30T09:58:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=306e440daf5f40b195afd83d05dee89fa63189e7'/>
<id>306e440daf5f40b195afd83d05dee89fa63189e7</id>
<content type='text'>
Introduce proper declarations for i8253_lock and i8259A_lock.

Signed-off-by: Ingo Molnar &lt;mingo@elte.hu&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</content>
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<pre>
Introduce proper declarations for i8253_lock and i8259A_lock.

Signed-off-by: Ingo Molnar &lt;mingo@elte.hu&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Commit the manual part of the input layer merge.</title>
<updated>2005-06-28T00:49:45+00:00</updated>
<author>
<name>Linus Torvalds</name>
<email>torvalds@ppc970.osdl.org</email>
</author>
<published>2005-06-28T00:49:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=3c803e8e2f15d02c5ad0a3888eea2bbd31dc59c5'/>
<id>3c803e8e2f15d02c5ad0a3888eea2bbd31dc59c5</id>
<content type='text'>
git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed.  My bad.
</content>
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<pre>
git did actually warn me about the fact that I hadn't actually done an
"update-cache" on these two files, but the warning was at the bottom of
a list of all the files that _did_ change in the merge, so I never
noticed.  My bad.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge rsync://rsync.kernel.org/pub/scm/linux/kernel/git/dtor/input.git manually</title>
<updated>2005-06-27T21:47:31+00:00</updated>
<author>
<name>Linus Torvalds</name>
<email>torvalds@ppc970.osdl.org</email>
</author>
<published>2005-06-27T21:47:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=3e0777b8fa96f7073ed5d13d3bc1d573b766bef9'/>
<id>3e0777b8fa96f7073ed5d13d3bc1d573b766bef9</id>
<content type='text'>
Some manual fixups required due to clashes with the PF_FREEZE cleanups.
</content>
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<pre>
Some manual fixups required due to clashes with the PF_FREEZE cleanups.
</pre>
</div>
</content>
</entry>
<entry>
<title>[PATCH] Cleanup patch for process freezing</title>
<updated>2005-06-26T00:10:13+00:00</updated>
<author>
<name>Christoph Lameter</name>
<email>christoph@lameter.com</email>
</author>
<published>2005-06-25T06:13:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=3e1d1d28d99dabe63c64f7f40f1ca1d646de1f73'/>
<id>3e1d1d28d99dabe63c64f7f40f1ca1d646de1f73</id>
<content type='text'>
1. Establish a simple API for process freezing defined in linux/include/sched.h:

   frozen(process)		Check for frozen process
   freezing(process)		Check if a process is being frozen
   freeze(process)		Tell a process to freeze (go to refrigerator)
   thaw_process(process)	Restart process
   frozen_process(process)	Process is frozen now

2. Remove all references to PF_FREEZE and PF_FROZEN from all
   kernel sources except sched.h

3. Fix numerous locations where try_to_freeze is manually done by a driver

4. Remove the argument that is no longer necessary from two function calls.

5. Some whitespace cleanup

6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
   cleared before setting PF_FROZEN, recalc_sigpending does not check
   PF_FROZEN).

This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!

Signed-off-by: Christoph Lameter &lt;christoph@lameter.com&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</content>
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<pre>
1. Establish a simple API for process freezing defined in linux/include/sched.h:

   frozen(process)		Check for frozen process
   freezing(process)		Check if a process is being frozen
   freeze(process)		Tell a process to freeze (go to refrigerator)
   thaw_process(process)	Restart process
   frozen_process(process)	Process is frozen now

2. Remove all references to PF_FREEZE and PF_FROZEN from all
   kernel sources except sched.h

3. Fix numerous locations where try_to_freeze is manually done by a driver

4. Remove the argument that is no longer necessary from two function calls.

5. Some whitespace cleanup

6. Clear potential race in refrigerator (provides an open window of PF_FREEZE
   cleared before setting PF_FROZEN, recalc_sigpending does not check
   PF_FROZEN).

This patch does not address the problem of freeze_processes() violating the rule
that a task may only modify its own flags by setting PF_FREEZE. This is not clean
in an SMP environment. freeze(process) is therefore not SMP safe!

Signed-off-by: Christoph Lameter &lt;christoph@lameter.com&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>[PATCH] smp_processor_id() cleanup</title>
<updated>2005-06-22T01:46:13+00:00</updated>
<author>
<name>Ingo Molnar</name>
<email>mingo@elte.hu</email>
</author>
<published>2005-06-22T00:14:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=39c715b71740c4a78ba4769fb54826929bac03cb'/>
<id>39c715b71740c4a78ba4769fb54826929bac03cb</id>
<content type='text'>
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.

The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.

Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.

In the new code, there are two externally visible symbols:

 - smp_processor_id(): debug variant.

 - raw_smp_processor_id(): nondebug variant. Replaces all existing
   uses of _smp_processor_id() and __smp_processor_id(). Defined
   by every SMP architecture in include/asm-*/smp.h.

There is one new internal symbol, dependent on DEBUG_PREEMPT:

 - debug_smp_processor_id(): internal debug variant, mapped to
                             smp_processor_id().

Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file.  All related comments got updated and/or
clarified.

I have build/boot tested the following 8 .config combinations on x86:

 {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}

I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT.  (Other
architectures are untested, but should work just fine.)

Signed-off-by: Ingo Molnar &lt;mingo@elte.hu&gt;
Signed-off-by: Arjan van de Ven &lt;arjan@infradead.org&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This patch implements a number of smp_processor_id() cleanup ideas that
Arjan van de Ven and I came up with.

The previous __smp_processor_id/_smp_processor_id/smp_processor_id API
spaghetti was hard to follow both on the implementational and on the
usage side.

Some of the complexity arose from picking wrong names, some of the
complexity comes from the fact that not all architectures defined
__smp_processor_id.

In the new code, there are two externally visible symbols:

 - smp_processor_id(): debug variant.

 - raw_smp_processor_id(): nondebug variant. Replaces all existing
   uses of _smp_processor_id() and __smp_processor_id(). Defined
   by every SMP architecture in include/asm-*/smp.h.

There is one new internal symbol, dependent on DEBUG_PREEMPT:

 - debug_smp_processor_id(): internal debug variant, mapped to
                             smp_processor_id().

Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new
lib/smp_processor_id.c file.  All related comments got updated and/or
clarified.

I have build/boot tested the following 8 .config combinations on x86:

 {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT}

I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT.  (Other
architectures are untested, but should work just fine.)

Signed-off-by: Ingo Molnar &lt;mingo@elte.hu&gt;
Signed-off-by: Arjan van de Ven &lt;arjan@infradead.org&gt;
Signed-off-by: Andrew Morton &lt;akpm@osdl.org&gt;
Signed-off-by: Linus Torvalds &lt;torvalds@osdl.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>[PATCH] Driver Core: drivers/i2c/chips/w83781d.c - drivers/s390/block/dcssblk.c: update device attribute callbacks</title>
<updated>2005-06-20T22:15:34+00:00</updated>
<author>
<name>Yani Ioannou</name>
<email>yani.ioannou@gmail.com</email>
</author>
<published>2005-05-17T10:42:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=e404e274f62665f3333d6a539d0d3701f678a598'/>
<id>e404e274f62665f3333d6a539d0d3701f678a598</id>
<content type='text'>
Signed-off-by: Yani Ioannou &lt;yani.ioannou@gmail.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@suse.de&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Signed-off-by: Yani Ioannou &lt;yani.ioannou@gmail.com&gt;
Signed-off-by: Greg Kroah-Hartman &lt;gregkh@suse.de&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input: switch gameport core to using kthread API instead of</title>
<updated>2005-06-01T07:38:16+00:00</updated>
<author>
<name>Dmitry Torokhov</name>
<email>dtor_core@ameritech.net</email>
</author>
<published>2005-06-01T07:38:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=3f9f17d443226f2efd4ff45d333f21dd028afe50'/>
<id>3f9f17d443226f2efd4ff45d333f21dd028afe50</id>
<content type='text'>
       using daemonize() and signals. This way kgameportd will
       never be accidentially killed.

Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
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<pre>
       using daemonize() and signals. This way kgameportd will
       never be accidentially killed.

Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input: Kill Aureal Vortex 1/2 gameport driver. ALSA Aureal driver</title>
<updated>2005-05-29T07:25:43+00:00</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f'/>
<id>f23488b2ab1b447ea4ea3d00cdb0d322a73e7f7f</id>
<content type='text'>
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
       offers the gameport part already.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Input: Crystal SoundFusion (cs461x) gameport support isn't needed</title>
<updated>2005-05-29T07:25:33+00:00</updated>
<author>
<name>Vojtech Pavlik</name>
<email>vojtech@suse.cz</email>
</author>
<published>2005-05-29T07:25:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=e8eef5773325f1594acd377b5aa8fe5fb4e45163'/>
<id>e8eef5773325f1594acd377b5aa8fe5fb4e45163</id>
<content type='text'>
       either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</content>
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<pre>
       either, since ALSA handles it nicely.

Signed-off-by: Vojtech Pavlik &lt;vojtech@suse.cz&gt;
Signed-off-by: Dmitry Torokhov &lt;dtor@mail.ru&gt;
</pre>
</div>
</content>
</entry>
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