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<title>linux.git/drivers/gpu/drm/drm_gem.c, branch v2.6.28</title>
<subtitle>Linux kernel source tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/'/>
<entry>
<title>DRM: Return -EBADF on bad object in flink, and return curent name if it exists.</title>
<updated>2008-10-17T21:10:52+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2008-09-09T18:40:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=d4e7b898c12b2b458323243abdd4a215f8f8f090'/>
<id>d4e7b898c12b2b458323243abdd4a215f8f8f090</id>
<content type='text'>
Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm: Add GEM ("graphics execution manager") to i915 driver.</title>
<updated>2008-10-17T21:10:12+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2008-07-30T19:06:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux.git/commit/?id=673a394b1e3b69be886ff24abfd6df97c52e8d08'/>
<id>673a394b1e3b69be886ff24abfd6df97c52e8d08</id>
<content type='text'>
GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device.  The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.

GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device.  The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.

GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Signed-off-by: Dave Airlie &lt;airlied@redhat.com&gt;
</pre>
</div>
</content>
</entry>
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