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<title>linux-stable.git/drivers/gpu/host1x/job.c, branch linux-rolling-stable</title>
<subtitle>Linux kernel stable tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/'/>
<entry>
<title>gpu: host1x: Fix iommu_map_sgtable() return value check</title>
<updated>2026-07-24T14:19:23+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2026-04-21T04:02:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=e024c7993d839503d6c1f0044b8fc537c30300e9'/>
<id>e024c7993d839503d6c1f0044b8fc537c30300e9</id>
<content type='text'>
[ Upstream commit 18f74762013a4b6aa6f905c4459e0f506f9c5c7b ]

Commit "iommu: return full error code from iommu_map_sg[_atomic]()"
changed iommu_map_sgtable() to return an ssize_t and negative values
in error cases, rather than a size_t and a zero.

pin_job() also was incorrectly assigning to 'int', which could cause
overflows into negative values.

Update pin_job() to correctly check for errors from iommu_map_sgtable.

Fixes: ad8f36e4b6b1 ("iommu: return full error code from iommu_map_sg[_atomic]()")
Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
Link: https://patch.msgid.link/20260421-iommu_map_sgtable-return-v1-1-fb484c07d2a1@nvidia.com
Signed-off-by: Sasha Levin &lt;sashal@kernel.org&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
[ Upstream commit 18f74762013a4b6aa6f905c4459e0f506f9c5c7b ]

Commit "iommu: return full error code from iommu_map_sg[_atomic]()"
changed iommu_map_sgtable() to return an ssize_t and negative values
in error cases, rather than a size_t and a zero.

pin_job() also was incorrectly assigning to 'int', which could cause
overflows into negative values.

Update pin_job() to correctly check for errors from iommu_map_sgtable.

Fixes: ad8f36e4b6b1 ("iommu: return full error code from iommu_map_sg[_atomic]()")
Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
Link: https://patch.msgid.link/20260421-iommu_map_sgtable-return-v1-1-fb484c07d2a1@nvidia.com
Signed-off-by: Sasha Levin &lt;sashal@kernel.org&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Implement job tracking using DMA fences</title>
<updated>2023-01-26T14:55:38+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2023-01-19T13:09:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=c24973ed795fec5c12d8a822a0de99a4b7bab394'/>
<id>c24973ed795fec5c12d8a822a0de99a4b7bab394</id>
<content type='text'>
In anticipation of removal of the intr API, implement job tracking
using DMA fences instead. The main two things about this are
making cdma_update schedule the work since fence completion can
now be called from interrupt context, and some complication in
ensuring the callback is not running when we free the fence.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In anticipation of removal of the intr API, implement job tracking
using DMA fences instead. The main two things about this are
making cdma_update schedule the work since fence completion can
now be called from interrupt context, and some complication in
ensuring the callback is not running when we free the fence.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Do not use mapping cache for job submissions</title>
<updated>2022-04-06T13:12:36+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2022-03-24T10:30:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=3e9c4584336149146fe15cb5703fc10a2ca2d2a0'/>
<id>3e9c4584336149146fe15cb5703fc10a2ca2d2a0</id>
<content type='text'>
Buffer mappings used in job submissions are usually small and not
rapidly reused as opposed to framebuffers (which are usually large and
rapidly reused, for example when page-flipping between double-buffered
framebuffers). Avoid going through the mapping cache for these buffers
since the cache would also lead to leaks if nobody is ever releasing
the cache's last reference. For DRM/KMS these last references are
dropped when the framebuffers are removed and therefore no longer
needed.

While at it, also add a note about the need to explicitly remove the
final reference to the mapping in the cache.

Reviewed-by: Jon Hunter &lt;jonathanh@nvidia.com&gt;
Tested-by: Jon Hunter &lt;jonathanh@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Buffer mappings used in job submissions are usually small and not
rapidly reused as opposed to framebuffers (which are usually large and
rapidly reused, for example when page-flipping between double-buffered
framebuffers). Avoid going through the mapping cache for these buffers
since the cache would also lead to leaks if nobody is ever releasing
the cache's last reference. For DRM/KMS these last references are
dropped when the framebuffers are removed and therefore no longer
needed.

While at it, also add a note about the need to explicitly remove the
final reference to the mapping in the cache.

Reviewed-by: Jon Hunter &lt;jonathanh@nvidia.com&gt;
Tested-by: Jon Hunter &lt;jonathanh@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Implement buffer object cache</title>
<updated>2021-12-16T13:07:06+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2020-02-07T15:50:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=1f39b1dfa53c84b56d7ad37fed44afda7004959d'/>
<id>1f39b1dfa53c84b56d7ad37fed44afda7004959d</id>
<content type='text'>
This cache is used to avoid mapping and unmapping buffer objects
unnecessarily. Mappings are cached per client and stay hot until
the buffer object is destroyed.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This cache is used to avoid mapping and unmapping buffer objects
unnecessarily. Mappings are cached per client and stay hot until
the buffer object is destroyed.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/tegra: Implement correct DMA-BUF semantics</title>
<updated>2021-12-16T13:07:06+00:00</updated>
<author>
<name>Thierry Reding</name>
<email>treding@nvidia.com</email>
</author>
<published>2021-09-09T13:51:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=c6aeaf56f468a565f6d2f27325fc07d35cdcd3cb'/>
<id>c6aeaf56f468a565f6d2f27325fc07d35cdcd3cb</id>
<content type='text'>
DMA-BUF requires that each device that accesses a DMA-BUF attaches to it
separately. To do so the host1x_bo_pin() and host1x_bo_unpin() functions
need to be reimplemented so that they can return a mapping, which either
represents an attachment or a map of the driver's own GEM object.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
DMA-BUF requires that each device that accesses a DMA-BUF attaches to it
separately. To do so the host1x_bo_pin() and host1x_bo_unpin() functions
need to be reimplemented so that they can return a mapping, which either
represents an attachment or a map of the driver's own GEM object.

Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Add option to skip firewall for a job</title>
<updated>2021-08-10T12:42:49+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2021-06-10T11:04:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=0fddaa85d66140466df8e848afcda452b7d7b416'/>
<id>0fddaa85d66140466df8e848afcda452b7d7b416</id>
<content type='text'>
The new UAPI will have its own firewall, and we don't want to run
the firewall in the Host1x driver for those jobs. As such, add a
parameter to host1x_job_alloc to specify if we want to skip the
firewall in the Host1x driver.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The new UAPI will have its own firewall, and we don't want to run
the firewall in the Host1x driver for those jobs. As such, add a
parameter to host1x_job_alloc to specify if we want to skip the
firewall in the Host1x driver.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Add support for syncpoint waits in CDMA pushbuffer</title>
<updated>2021-08-10T12:41:19+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2021-06-10T11:04:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=e902585fc8b639f1a1258eaa6265e98994e34ef8'/>
<id>e902585fc8b639f1a1258eaa6265e98994e34ef8</id>
<content type='text'>
Add support for inserting syncpoint waits in the CDMA pushbuffer.
These waits need to be done in HOST1X class, while gather submitted
by the application execute in engine class.

Support is added by converting the gather list of job into a command
list that can include both gathers and waits. When the job is
submitted, these commands are pushed as the appropriate opcodes
on the CDMA pushbuffer.

Also supported are waits relative to the start of the job,
which are useful for jobs doing multiple things with an engine
that doesn't natively support pipelining.

While at it, use 32-bit waits on chips that support them.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add support for inserting syncpoint waits in the CDMA pushbuffer.
These waits need to be done in HOST1X class, while gather submitted
by the application execute in engine class.

Support is added by converting the gather list of job into a command
list that can include both gathers and waits. When the job is
submitted, these commands are pushed as the appropriate opcodes
on the CDMA pushbuffer.

Also supported are waits relative to the start of the job,
which are useful for jobs doing multiple things with an engine
that doesn't natively support pipelining.

While at it, use 32-bit waits on chips that support them.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Add job release callback</title>
<updated>2021-08-10T12:41:02+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2021-06-10T11:04:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=17a298e9ac7c011e64a9c0b6f807b43f9af22eac'/>
<id>17a298e9ac7c011e64a9c0b6f807b43f9af22eac</id>
<content type='text'>
Add a callback field to the job structure, to be called just before
the job is to be freed. This allows the job's submitter to clean
up any of its own state, like decrement runtime PM refcounts.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add a callback field to the job structure, to be called just before
the job is to be freed. This allows the job's submitter to clean
up any of its own state, like decrement runtime PM refcounts.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Add no-recovery mode</title>
<updated>2021-08-10T12:40:23+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2021-06-10T11:04:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=c78f837ae3d1e532ff4eb90155b42d7a2e892a3f'/>
<id>c78f837ae3d1e532ff4eb90155b42d7a2e892a3f</id>
<content type='text'>
Add a new property for jobs to enable or disable recovery i.e.
CPU increments of syncpoints to max value on job timeout. This
allows for a more solid model for hanged jobs, where userspace
doesn't need to guess if a syncpoint increment happened because
the job completed, or because job timeout was triggered.

On job timeout, we stop the channel, NOP all future jobs on the
channel using the same syncpoint, mark the syncpoint as locked
and resume the channel from the next job, if any.

The future jobs are NOPed, since because we don't do the CPU
increments, the value of the syncpoint is no longer synchronized,
and any waiters would become confused if a future job incremented
the syncpoint. The syncpoint is marked locked to ensure that any
future jobs cannot increment the syncpoint either, until the
application has recognized the situation and reallocated the
syncpoint.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add a new property for jobs to enable or disable recovery i.e.
CPU increments of syncpoints to max value on job timeout. This
allows for a more solid model for hanged jobs, where userspace
doesn't need to guess if a syncpoint increment happened because
the job completed, or because job timeout was triggered.

On job timeout, we stop the channel, NOP all future jobs on the
channel using the same syncpoint, mark the syncpoint as locked
and resume the channel from the next job, if any.

The future jobs are NOPed, since because we don't do the CPU
increments, the value of the syncpoint is no longer synchronized,
and any waiters would become confused if a future job incremented
the syncpoint. The syncpoint is marked locked to ensure that any
future jobs cannot increment the syncpoint either, until the
application has recognized the situation and reallocated the
syncpoint.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>gpu: host1x: Cleanup and refcounting for syncpoints</title>
<updated>2021-03-31T15:42:13+00:00</updated>
<author>
<name>Mikko Perttunen</name>
<email>mperttunen@nvidia.com</email>
</author>
<published>2021-03-29T13:38:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=2aed4f5ab04af922a7cf1b616701845c9ed2473f'/>
<id>2aed4f5ab04af922a7cf1b616701845c9ed2473f</id>
<content type='text'>
Add reference counting for allocated syncpoints to allow keeping
them allocated while jobs are referencing them. Additionally,
clean up various places using syncpoint IDs to use host1x_syncpt
pointers instead.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add reference counting for allocated syncpoints to allow keeping
them allocated while jobs are referencing them. Additionally,
clean up various places using syncpoint IDs to use host1x_syncpt
pointers instead.

Signed-off-by: Mikko Perttunen &lt;mperttunen@nvidia.com&gt;
Signed-off-by: Thierry Reding &lt;treding@nvidia.com&gt;
</pre>
</div>
</content>
</entry>
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