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<title>linux-stable.git/drivers/gpu/drm/vc4/Makefile, branch linux-4.6.y</title>
<subtitle>Linux kernel stable tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/'/>
<entry>
<title>drm/vc4: Add support for drawing 3D frames.</title>
<updated>2015-12-08T04:05:10+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-11-30T20:13:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=d5b1a78a772f1e31a94f8babfa964152ec5e9aa5'/>
<id>d5b1a78a772f1e31a94f8babfa964152ec5e9aa5</id>
<content type='text'>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The user submission is basically a pointer to a command list and a
pointer to uniforms.  We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.

v2: Drop support for NV shader recs (not necessary for GL), simplify
    vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
    types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/vc4: Bind and initialize the V3D engine.</title>
<updated>2015-12-08T04:05:10+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-03-02T21:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=d3f5168a0810005920e7a3d5ba83e249bd9a750c'/>
<id>d3f5168a0810005920e7a3d5ba83e249bd9a750c</id>
<content type='text'>
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is the component of the GPU that does 3D rendering.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/vc4: Add an API for creating GPU shaders in GEM BOs.</title>
<updated>2015-12-08T04:05:09+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-11-30T19:41:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=463873d5701427f2964a0b4b72c45f1f14b6df87'/>
<id>463873d5701427f2964a0b4b72c45f1f14b6df87</id>
<content type='text'>
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling).  Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling).  Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.

v2: Use __u32-style types.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/vc4: Add KMS support for Raspberry Pi.</title>
<updated>2015-10-21T09:33:12+00:00</updated>
<author>
<name>Eric Anholt</name>
<email>eric@anholt.net</email>
</author>
<published>2015-03-02T21:01:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=c8b75bca92cbf064b9fa125fc74a85994452e935'/>
<id>c8b75bca92cbf064b9fa125fc74a85994452e935</id>
<content type='text'>
This is enough for fbcon and bringing up X using
xf86-video-modesetting.  It doesn't support the 3D accelerator or
power management yet.

v2: Drop FB_HELPER select thanks to Archit's patches.  Do manual init
    ordering instead of using the .load hook.  Structure registration
    more like tegra's, but still using the typical "component" code.
    Drop no-op hooks for atomic_begin and mode_fixup() now that
    they're optional.  Drop sentinel in Makefile.  Fix minor style
    nits I noticed on another reread.

v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead
    of having a fixed video mode.  Use exynos-style component driver
    matching instead of devicetree nodes to list the component driver
    instances.  Rename compatibility strings to say bcm2835, and
    distinguish pv0/1/2.  Clean up some h/vsync code, and add in
    interlaced mode setup.  Fix up probe/bind error paths.  Use
    bitops.h macros for vc4_regs.h

v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now
    that other bugs have been fixed, add timeouts to cpu_relax()
    loops, rename hpd-gpio to hpd-gpios.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Acked-by: Daniel Vetter &lt;daniel.vetter@ffwll.ch&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is enough for fbcon and bringing up X using
xf86-video-modesetting.  It doesn't support the 3D accelerator or
power management yet.

v2: Drop FB_HELPER select thanks to Archit's patches.  Do manual init
    ordering instead of using the .load hook.  Structure registration
    more like tegra's, but still using the typical "component" code.
    Drop no-op hooks for atomic_begin and mode_fixup() now that
    they're optional.  Drop sentinel in Makefile.  Fix minor style
    nits I noticed on another reread.

v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead
    of having a fixed video mode.  Use exynos-style component driver
    matching instead of devicetree nodes to list the component driver
    instances.  Rename compatibility strings to say bcm2835, and
    distinguish pv0/1/2.  Clean up some h/vsync code, and add in
    interlaced mode setup.  Fix up probe/bind error paths.  Use
    bitops.h macros for vc4_regs.h

v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now
    that other bugs have been fixed, add timeouts to cpu_relax()
    loops, rename hpd-gpio to hpd-gpios.

Signed-off-by: Eric Anholt &lt;eric@anholt.net&gt;
Acked-by: Daniel Vetter &lt;daniel.vetter@ffwll.ch&gt;
</pre>
</div>
</content>
</entry>
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