<feed xmlns='http://www.w3.org/2005/Atom'>
<title>linux-stable.git/drivers/gpu/drm/v3d, branch master</title>
<subtitle>Linux kernel stable tree</subtitle>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/'/>
<entry>
<title>drm/v3d: Fix global performance monitor reference counting</title>
<updated>2026-06-04T14:37:28+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-31T20:18:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=6bf7e2affc6e62da7add393d7f352d4040f5bc27'/>
<id>6bf7e2affc6e62da7add393d7f352d4040f5bc27</id>
<content type='text'>
In the SET_GLOBAL ioctl, v3d_perfmon_find() bumps the reference count on
the perfmon it returns, but v3d_perfmon_set_global_ioctl() and
v3d_perfmon_delete() fail to release that reference on several paths:

  1. v3d_perfmon_set_global_ioctl() leaks the reference on its error
     paths.

  2. CLEAR_GLOBAL leaks both the find reference and the reference
     previously stashed in v3d-&gt;global_perfmon by the SET_GLOBAL ioctl
     that configured it.

  3. Destroying a perfmon that is the current global perfmon leaks the
     reference stashed by the SET_GLOBAL ioctl.

Release each of these references explicitly.

Cc: stable@vger.kernel.org
Fixes: c6eabbab359c ("drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL")
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260531-v3d-perfmon-lifetime-v2-1-60ed4485a203@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
In the SET_GLOBAL ioctl, v3d_perfmon_find() bumps the reference count on
the perfmon it returns, but v3d_perfmon_set_global_ioctl() and
v3d_perfmon_delete() fail to release that reference on several paths:

  1. v3d_perfmon_set_global_ioctl() leaks the reference on its error
     paths.

  2. CLEAR_GLOBAL leaks both the find reference and the reference
     previously stashed in v3d-&gt;global_perfmon by the SET_GLOBAL ioctl
     that configured it.

  3. Destroying a perfmon that is the current global perfmon leaks the
     reference stashed by the SET_GLOBAL ioctl.

Release each of these references explicitly.

Cc: stable@vger.kernel.org
Fixes: c6eabbab359c ("drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBAL")
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260531-v3d-perfmon-lifetime-v2-1-60ed4485a203@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Skip CSD when it has zeroed workgroups</title>
<updated>2026-06-03T11:19:54+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-06-02T17:50:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=7f93fad5ea0affc9e1505dd0f7596c0fdb496213'/>
<id>7f93fad5ea0affc9e1505dd0f7596c0fdb496213</id>
<content type='text'>
A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.

These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.

Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-2-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2
registers. Kicking off a dispatch with a zero count in any of the three
dimensions is invalid. First, the hardware will process 0 as 65536,
while the user-space driver exposes a maximum of 65535. Over that, a
submission with a zeroed workgroup dimension should be a no-op.

These zeroed counts can reach the dispatch path through an indirect CSD
job, whose workgroup counts are only known once the indirect buffer is
read and may legitimately be zero, but such scenario should only result in
a no-op.

Overwrite the indirect CSD job workgroup counts with the indirect BO
ones, even if they are zeroed, and don't submit the job to the hardware
when any of the workgroup counts is zero, so the job completes immediately
instead of running the shader.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-2-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Fix vaddr leak when indirect CSD has zeroed workgroups</title>
<updated>2026-06-03T11:19:51+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-06-02T17:50:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=ae7676952790f421c40918e2586a2c9f12a682b6'/>
<id>ae7676952790f421c40918e2586a2c9f12a682b6</id>
<content type='text'>
v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect
buffer and the workgroup buffer and is expected to release them before
returning. When any of the workgroup counts read from the buffer is zero,
the function bailed out early and skipped the cleanup, leaking the vaddr
mappings of both BOs.

Jump to the cleanup path instead of returning directly, so the mappings
are always dropped.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-1-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
v3d_rewrite_csd_job_wg_counts_from_indirect() maps both the indirect
buffer and the workgroup buffer and is expected to release them before
returning. When any of the workgroup counts read from the buffer is zero,
the function bailed out early and skipped the cleanup, leaking the vaddr
mappings of both BOs.

Jump to the cleanup path instead of returning directly, so the mappings
are always dropped.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Suggested-by: Jose Maria Casanova Crespo &lt;jmcasanova@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260602-v3d-fix-indirect-csd-v4-1-654309e32bc0@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Wait for pending L2T flush before cleaning caches</title>
<updated>2026-06-01T18:26:04+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-30T18:37:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=abf888b03a9805a3bc37948a0df443553b1c0910'/>
<id>abf888b03a9805a3bc37948a0df443553b1c0910</id>
<content type='text'>
v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.

On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.

Poll for L2TFLS to clear before writing L2TCACTL on V3D &lt; 7.1, ensuring
any pending flush has completed before a new clean is issued.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
v3d_clean_caches() starts the cache-clean sequence by writing
V3D_L2TCACTL_TMUWCF to V3D_CTL_L2TCACTL and then polling for that bit to
clear. It does not, however, check for an L2T flush (L2TFLS) that may
still be in flight from a previous operation.

On pre-V3D 7.1 hardware, kicking off the TMU write-combiner flush while an
L2T flush is still pending can clobber bits in L2TCACTL and cause cache
inconsistencies.

Poll for L2TFLS to clear before writing L2TCACTL on V3D &lt; 7.1, ensuring
any pending flush has completed before a new clean is issued.

Cc: stable@vger.kernel.org
Fixes: d223f98f0209 ("drm/v3d: Add support for compute shader dispatch.")
Link: https://patch.msgid.link/20260530-v3d-fix-rpi4-freezes-v1-1-c2c8307da6ce@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Release indirect CSD GEM reference on CPU job free</title>
<updated>2026-05-18T22:59:51+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-15T15:07:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=6eb6e5acafa46854d4363e6c34981289995f3ace'/>
<id>6eb6e5acafa46854d4363e6c34981289995f3ace</id>
<content type='text'>
v3d_get_cpu_indirect_csd_params() takes a reference to the indirect BO via
drm_gem_object_lookup() and stashes it in cpu_job-&gt;indirect_csd.indirect,
but nothing on the CPU job teardown path ever drops that reference.

Drop the extra reference in v3d_cpu_job_free(). The NULL check covers ioctl
errors before the lookup ran and CPU job types other than
V3D_CPU_JOB_TYPE_INDIRECT_CSD, which leave the field zero-initialised.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-2-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
v3d_get_cpu_indirect_csd_params() takes a reference to the indirect BO via
drm_gem_object_lookup() and stashes it in cpu_job-&gt;indirect_csd.indirect,
but nothing on the CPU job teardown path ever drops that reference.

Drop the extra reference in v3d_cpu_job_free(). The NULL check covers ioctl
errors before the lookup ran and CPU job types other than
V3D_CPU_JOB_TYPE_INDIRECT_CSD, which leave the field zero-initialised.

Cc: stable@vger.kernel.org
Fixes: 18b8413b25b7 ("drm/v3d: Create a CPU job extension for a indirect CSD job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-2-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Fix use-after-free of CPU job query arrays on error path</title>
<updated>2026-05-18T22:59:46+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-05-15T15:07:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=b0fe80c0b9250b35e2211bf3117e7aca814a21b0'/>
<id>b0fe80c0b9250b35e2211bf3117e7aca814a21b0</id>
<content type='text'>
The CPU job ioctl's fail label calls kvfree() on cpu_job's timestamp and
performance query arrays after v3d_job_cleanup(), which drops the job's
last reference and frees cpu_job. Reading cpu_job at that point is a
use-after-free. Also, on the early v3d_job_init() failure path, it is a
NULL dereference, since v3d_job_deallocate() zeroes the local pointer.

In the success path, the arrays are released from the scheduler's
.free_job callback, but on the error path, they are freed manually, as
the job was never pushed to the scheduler. While the success path deals
with this correctly, the fail path doesn't.

On top of that, the manual kvfree() calls only free the array storage;
they don't drm_syncobj_put() the per-query syncobjs that
v3d_timestamp_query_info_free() and v3d_performance_query_info_free()
release on the success path. So the same fail path that triggers the
use-after-free also leaks one syncobj reference per query.

Unify the CPU job teardown into the CPU job's kref destructor, mirroring
v3d_render_job_free(). The scheduler's .free_job slot reverts to the
generic v3d_sched_job_free() and the fail label drops the manual
kvfree() calls, leaving a single teardown path that is reached from both
the scheduler and the ioctl error path. That removes the use-after-free,
the NULL dereference, and the syncobj leak by construction.

Cc: stable@vger.kernel.org
Fixes: 9ba0ff3e083f ("drm/v3d: Create a CPU job extension for the timestamp query job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-1-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The CPU job ioctl's fail label calls kvfree() on cpu_job's timestamp and
performance query arrays after v3d_job_cleanup(), which drops the job's
last reference and frees cpu_job. Reading cpu_job at that point is a
use-after-free. Also, on the early v3d_job_init() failure path, it is a
NULL dereference, since v3d_job_deallocate() zeroes the local pointer.

In the success path, the arrays are released from the scheduler's
.free_job callback, but on the error path, they are freed manually, as
the job was never pushed to the scheduler. While the success path deals
with this correctly, the fail path doesn't.

On top of that, the manual kvfree() calls only free the array storage;
they don't drm_syncobj_put() the per-query syncobjs that
v3d_timestamp_query_info_free() and v3d_performance_query_info_free()
release on the success path. So the same fail path that triggers the
use-after-free also leaks one syncobj reference per query.

Unify the CPU job teardown into the CPU job's kref destructor, mirroring
v3d_render_job_free(). The scheduler's .free_job slot reverts to the
generic v3d_sched_job_free() and the fail label drops the manual
kvfree() calls, leaving a single teardown path that is reached from both
the scheduler and the ioctl error path. That removes the use-after-free,
the NULL dereference, and the syncobj leak by construction.

Cc: stable@vger.kernel.org
Fixes: 9ba0ff3e083f ("drm/v3d: Create a CPU job extension for the timestamp query job")
Assisted-by: Claude:claude-opus-4.7
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260515-v3d-cpu-job-leaks-v1-1-7f147cbbf935@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel</title>
<updated>2026-04-24T18:44:52+00:00</updated>
<author>
<name>Linus Torvalds</name>
<email>torvalds@linux-foundation.org</email>
</author>
<published>2026-04-24T18:44:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=cf950766e96e36c90871d955cfd2a2c1feddba37'/>
<id>cf950766e96e36c90871d955cfd2a2c1feddba37</id>
<content type='text'>
Pull more drm fixes from Dave Airlie:
 "These are the regular fixes that have built up over last couple of
  weeks, all pretty minor and spread all over.

  atomic:
   - raise the vblank timeout to avoid it on virtual drivers
   - fix colorop duplication

  bridge:
   - stm_lvds: state check fix
   - dw-mipi-dsi: bridge reference leak fix

  panel:
   - visionx-rm69299: init fix

  dma-fence:
   - fix sparse warning

  dma-buf:
   - UAF fix

  panthor:
   - mapping fix

  arcgpu:
   - device_node reference leak fix

  nouveau:
   - memory leak in error path fix
   - overflow in reloc path for old hw fix

  hv:
   - Kconfig fix

  v3d:
   - infinite loop fix"

* tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel:
  drm/nouveau: fix u32 overflow in pushbuf reloc bounds check
  MAINTAINERS: split hisilicon maintenance and add Yongbang Shi for hibmc-drm matainers
  drm/v3d: Reject empty multisync extension to prevent infinite loop
  drm/panel: visionox-rm69299: Make use of prepare_prev_first
  drm/drm_atomic: duplicate colorop states if plane color pipeline in use
  drm/nouveau: fix nvkm_device leak on aperture removal failure
  hv: Select CONFIG_SYSFB only for CONFIG_HYPERV_VMBUS
  dma-fence: Silence sparse warning in dma_fence_describe
  drm/bridge: dw-mipi-dsi: Fix bridge leak when host attach fails
  drm/arcpgu: fix device node leak
  drm/panthor: Fix outdated function documentation
  drm/panthor: Extend VM locked region for remap case to be a superset
  dma-buf: fix UAF in dma_buf_put() tracepoint
  drm/bridge: stm_lvds: Do not fail atomic_check on disabled connector
  drm/atomic: Increase timeout in drm_atomic_helper_wait_for_vblanks()
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Pull more drm fixes from Dave Airlie:
 "These are the regular fixes that have built up over last couple of
  weeks, all pretty minor and spread all over.

  atomic:
   - raise the vblank timeout to avoid it on virtual drivers
   - fix colorop duplication

  bridge:
   - stm_lvds: state check fix
   - dw-mipi-dsi: bridge reference leak fix

  panel:
   - visionx-rm69299: init fix

  dma-fence:
   - fix sparse warning

  dma-buf:
   - UAF fix

  panthor:
   - mapping fix

  arcgpu:
   - device_node reference leak fix

  nouveau:
   - memory leak in error path fix
   - overflow in reloc path for old hw fix

  hv:
   - Kconfig fix

  v3d:
   - infinite loop fix"

* tag 'drm-fixes-2026-04-24' of https://gitlab.freedesktop.org/drm/kernel:
  drm/nouveau: fix u32 overflow in pushbuf reloc bounds check
  MAINTAINERS: split hisilicon maintenance and add Yongbang Shi for hibmc-drm matainers
  drm/v3d: Reject empty multisync extension to prevent infinite loop
  drm/panel: visionox-rm69299: Make use of prepare_prev_first
  drm/drm_atomic: duplicate colorop states if plane color pipeline in use
  drm/nouveau: fix nvkm_device leak on aperture removal failure
  hv: Select CONFIG_SYSFB only for CONFIG_HYPERV_VMBUS
  dma-fence: Silence sparse warning in dma_fence_describe
  drm/bridge: dw-mipi-dsi: Fix bridge leak when host attach fails
  drm/arcpgu: fix device node leak
  drm/panthor: Fix outdated function documentation
  drm/panthor: Extend VM locked region for remap case to be a superset
  dma-buf: fix UAF in dma_buf_put() tracepoint
  drm/bridge: stm_lvds: Do not fail atomic_check on disabled connector
  drm/atomic: Increase timeout in drm_atomic_helper_wait_for_vblanks()
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Reject empty multisync extension to prevent infinite loop</title>
<updated>2026-04-19T22:07:29+00:00</updated>
<author>
<name>Ashutosh Desai</name>
<email>ashutoshdesai993@gmail.com</email>
</author>
<published>2026-04-15T05:00:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=fb44d589bf3148e13452185a6e772a7efbf2d684'/>
<id>fb44d589bf3148e13452185a6e772a7efbf2d684</id>
<content type='text'>
v3d_get_extensions() walks a userspace-provided singly-linked list of
ioctl extensions without any bound on the chain length. A local user
can craft a self-referential extension (ext-&gt;next == &amp;ext) with zero
in_sync_count and out_sync_count, which bypasses the existing duplicate-
extension guard:

    if (se-&gt;in_sync_count || se-&gt;out_sync_count)
            return -EINVAL;

The guard never fires because v3d_get_multisync_post_deps() returns
immediately when count is zero, leaving both fields at zero on every
iteration. The result is an infinite loop in kernel context, blocking
the calling thread and pegging a CPU core indefinitely.

Fix this by rejecting a multisync extension where both in_sync_count
and out_sync_count are zero in v3d_get_multisync_submit_deps(). An
empty multisync carries no synchronization information and serves no
useful purpose, so returning -EINVAL for such an extension is the
correct defense against this attack vector.

Fixes: e4165ae8304e ("drm/v3d: add multiple syncobjs support")
Cc: stable@vger.kernel.org
Signed-off-by: Ashutosh Desai &lt;ashutoshdesai993@gmail.com&gt;
Link: https://patch.msgid.link/20260415050000.3816128-1-ashutoshdesai993@gmail.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
v3d_get_extensions() walks a userspace-provided singly-linked list of
ioctl extensions without any bound on the chain length. A local user
can craft a self-referential extension (ext-&gt;next == &amp;ext) with zero
in_sync_count and out_sync_count, which bypasses the existing duplicate-
extension guard:

    if (se-&gt;in_sync_count || se-&gt;out_sync_count)
            return -EINVAL;

The guard never fires because v3d_get_multisync_post_deps() returns
immediately when count is zero, leaving both fields at zero on every
iteration. The result is an infinite loop in kernel context, blocking
the calling thread and pegging a CPU core indefinitely.

Fix this by rejecting a multisync extension where both in_sync_count
and out_sync_count are zero in v3d_get_multisync_submit_deps(). An
empty multisync carries no synchronization information and serves no
useful purpose, so returning -EINVAL for such an extension is the
correct defense against this attack vector.

Fixes: e4165ae8304e ("drm/v3d: add multiple syncobjs support")
Cc: stable@vger.kernel.org
Signed-off-by: Ashutosh Desai &lt;ashutoshdesai993@gmail.com&gt;
Link: https://patch.msgid.link/20260415050000.3816128-1-ashutoshdesai993@gmail.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Remove dedicated fence_lock</title>
<updated>2026-03-13T21:02:32+00:00</updated>
<author>
<name>Maíra Canal</name>
<email>mcanal@igalia.com</email>
</author>
<published>2026-03-06T11:30:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=7315728ab5388bf4956835b20497332b1d45fe98'/>
<id>7315728ab5388bf4956835b20497332b1d45fe98</id>
<content type='text'>
Commit adefb2ccea1e ("drm/v3d: create a dedicated lock for dma fence")
split `fence_lock` from `queue_lock` because v3d_job_update_stats() was
taking `queue_lock` to protect `job-&gt;file_priv` during stats collection
in the IRQ handler. Using the same lock for both DMA fence signaling and
stats protection in a IRQ context caused issues on PREEMPT_RT.

Since then, the stats infrastructure has been reworked: v3d_stats is now
refcounted and jobs hold their own references to stats objects, so
v3d_job_update_stats() no longer takes `queue_lock` at all.

With the original reason for the split gone, merge `fence_lock` back
into `queue_lock` to simplify the locking scheme.

Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-6-49864fe00692@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Commit adefb2ccea1e ("drm/v3d: create a dedicated lock for dma fence")
split `fence_lock` from `queue_lock` because v3d_job_update_stats() was
taking `queue_lock` to protect `job-&gt;file_priv` during stats collection
in the IRQ handler. Using the same lock for both DMA fence signaling and
stats protection in a IRQ context caused issues on PREEMPT_RT.

Since then, the stats infrastructure has been reworked: v3d_stats is now
refcounted and jobs hold their own references to stats objects, so
v3d_job_update_stats() no longer takes `queue_lock` at all.

With the original reason for the split gone, merge `fence_lock` back
into `queue_lock` to simplify the locking scheme.

Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-6-49864fe00692@igalia.com
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>drm/v3d: Attach per-fd reset counters to v3d_stats</title>
<updated>2026-03-13T21:02:32+00:00</updated>
<author>
<name>Tvrtko Ursulin</name>
<email>tvrtko.ursulin@igalia.com</email>
</author>
<published>2026-03-06T11:30:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.tavy.me/linux-stable.git/commit/?id=2f0e110735a4e59e71e44d04b4f70e58f06c61c9'/>
<id>2f0e110735a4e59e71e44d04b4f70e58f06c61c9</id>
<content type='text'>
To remove the file_priv NULL-ing dance needed to check if the file
descriptor is open, move the per-fd reset counter into v3d_stats, which
is heap-allocated and refcounted, outliving the fd as long as jobs
reference it.

This change allows the removal of the last `queue_lock` usage to protect
`job-&gt;file_priv` and avoids possible NULL ptr dereference issues due to
lifetime mismatches.

Also, to simplify locking, replace both the global and per-fd locked
reset counters with atomics.

Signed-off-by: Tvrtko Ursulin &lt;tvrtko.ursulin@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-5-49864fe00692@igalia.com
Co-developed-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
To remove the file_priv NULL-ing dance needed to check if the file
descriptor is open, move the per-fd reset counter into v3d_stats, which
is heap-allocated and refcounted, outliving the fd as long as jobs
reference it.

This change allows the removal of the last `queue_lock` usage to protect
`job-&gt;file_priv` and avoids possible NULL ptr dereference issues due to
lifetime mismatches.

Also, to simplify locking, replace both the global and per-fd locked
reset counters with atomics.

Signed-off-by: Tvrtko Ursulin &lt;tvrtko.ursulin@igalia.com&gt;
Reviewed-by: Iago Toral Quiroga &lt;itoral@igalia.com&gt;
Link: https://patch.msgid.link/20260306-v3d-reset-locking-improv-v3-5-49864fe00692@igalia.com
Co-developed-by: Maíra Canal &lt;mcanal@igalia.com&gt;
Signed-off-by: Maíra Canal &lt;mcanal@igalia.com&gt;
</pre>
</div>
</content>
</entry>
</feed>
