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+// Copyright 2011 Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of Google Inc. nor the names of its contributors
+// may be used to endorse or promote products derived from this software
+// without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+extern "C" {
+#include <unistd.h>
+}
+
+#include <cassert>
+#include <cstring>
+
+#include "c_gate.hpp"
+#include "exceptions.hpp"
+#include "state.ipp"
+
+
+namespace {
+
+
+/// Wrapper around lua_getglobal to run in a protected environment.
+///
+/// \pre stack(-1) is the name of the global to get.
+/// \post stack(-1) is the value of the global.
+///
+/// \param state The Lua C API state.
+///
+/// \return The number of return values pushed onto the stack.
+static int
+protected_getglobal(lua_State* state)
+{
+ lua_getglobal(state, lua_tostring(state, -1));
+ return 1;
+}
+
+
+/// Wrapper around lua_gettable to run in a protected environment.
+///
+/// \pre stack(-2) is the table to get the element from.
+/// \pre stack(-1) is the table index.
+/// \post stack(-1) is the value of stack(-2)[stack(-1)].
+///
+/// \param state The Lua C API state.
+///
+/// \return The number of return values pushed onto the stack.
+static int
+protected_gettable(lua_State* state)
+{
+ lua_gettable(state, -2);
+ return 1;
+}
+
+
+/// Wrapper around lua_next to run in a protected environment.
+///
+/// \pre stack(-2) is the table to get the next element from.
+/// \pre stack(-1) is the last processed key.
+/// \post stack(-1) is the value of next(stack(-2), stack(-1)).
+///
+/// \param state The Lua C API state.
+///
+/// \return The number of return values pushed onto the stack.
+static int
+protected_next(lua_State* state)
+{
+ const int more = lua_next(state, -2) != 0;
+ lua_pushboolean(state, more);
+ return more ? 3 : 1;
+}
+
+
+/// Wrapper around lua_setglobal to run in a protected environment.
+///
+/// \pre stack(-2) is the name of the global to set.
+/// \pre stack(-1) is the value to set the global to.
+///
+/// \param state The Lua C API state.
+///
+/// \return The number of return values pushed onto the stack.
+static int
+protected_setglobal(lua_State* state)
+{
+ lua_setglobal(state, lua_tostring(state, -2));
+ return 0;
+}
+
+
+/// Wrapper around lua_settable to run in a protected environment.
+///
+/// \pre stack(-3) is the table to set the element into.
+/// \pre stack(-2) is the table index.
+/// \pre stack(-1) is the value to set.
+///
+/// \param state The Lua C API state.
+///
+/// \return The number of return values pushed onto the stack.
+static int
+protected_settable(lua_State* state)
+{
+ lua_settable(state, -3);
+ return 0;
+}
+
+
+/// Calls a C++ Lua function from a C calling environment.
+///
+/// Any errors reported by the C++ function are caught and reported to the
+/// caller as Lua errors.
+///
+/// \param function The C++ function to call.
+/// \param raw_state The raw Lua state.
+///
+/// \return The number of return values pushed onto the Lua stack by the
+/// function.
+static int
+call_cxx_function_from_c(lutok::cxx_function function,
+ lua_State* raw_state) throw()
+{
+ char error_buf[1024];
+
+ try {
+ lutok::state state = lutok::state_c_gate::connect(raw_state);
+ return function(state);
+ } catch (const std::exception& e) {
+ std::strncpy(error_buf, e.what(), sizeof(error_buf));
+ } catch (...) {
+ std::strncpy(error_buf, "Unhandled exception in Lua C++ hook",
+ sizeof(error_buf));
+ }
+ error_buf[sizeof(error_buf) - 1] = '\0';
+ // We raise the Lua error from outside the try/catch context and we use
+ // a stack-based buffer to hold the message to ensure that we do not leak
+ // any C++ objects (and, as a likely result, memory) when Lua performs its
+ // longjmp.
+ return luaL_error(raw_state, "%s", error_buf);
+}
+
+
+/// Lua glue to call a C++ closure.
+///
+/// This Lua binding is actually a closure that we have constructed from the
+/// state.push_cxx_closure() method. The closure contains the same upvalues
+/// provided by the user plus an extra upvalue that contains the address of the
+/// C++ function we have to call. All we do here is safely delegate the
+/// execution to the wrapped C++ closure.
+///
+/// \param raw_state The Lua C API state.
+///
+/// \return The number of return values of the called closure.
+static int
+cxx_closure_trampoline(lua_State* raw_state)
+{
+ lutok::state state = lutok::state_c_gate::connect(raw_state);
+
+ int nupvalues;
+ {
+ lua_Debug debug;
+ lua_getstack(raw_state, 0, &debug);
+ lua_getinfo(raw_state, "u", &debug);
+ nupvalues = debug.nups;
+ }
+
+ lutok::cxx_function* function = state.to_userdata< lutok::cxx_function >(
+ state.upvalue_index(nupvalues));
+ return call_cxx_function_from_c(*function, raw_state);
+}
+
+
+/// Lua glue to call a C++ function.
+///
+/// This Lua binding is actually a closure that we have constructed from the
+/// state.push_cxx_function() method. The closure has a single upvalue that
+/// contains the address of the C++ function we have to call. All we do here is
+/// safely delegate the execution to the wrapped C++ function.
+///
+/// \param raw_state The Lua C API state.
+///
+/// \return The number of return values of the called function.
+static int
+cxx_function_trampoline(lua_State* raw_state)
+{
+ lutok::state state = lutok::state_c_gate::connect(raw_state);
+ lutok::cxx_function* function = state.to_userdata< lutok::cxx_function >(
+ state.upvalue_index(1));
+ return call_cxx_function_from_c(*function, raw_state);
+}
+
+
+} // anonymous namespace
+
+
+const int lutok::registry_index = LUA_REGISTRYINDEX;
+
+
+/// Internal implementation for lutok::state.
+struct lutok::state::impl {
+ /// The Lua internal state.
+ lua_State* lua_state;
+
+ /// Whether we own the state or not (to decide if we close it).
+ bool owned;
+
+ /// Constructor.
+ ///
+ /// \param lua_ The Lua internal state.
+ /// \param owned_ Whether we own the state or not.
+ impl(lua_State* lua_, bool owned_) :
+ lua_state(lua_),
+ owned(owned_)
+ {
+ }
+};
+
+
+/// Initializes the Lua state.
+///
+/// You must share the same state object alongside the lifetime of your Lua
+/// session. As soon as the object is destroyed, the session is terminated.
+lutok::state::state(void)
+{
+ lua_State* lua = luaL_newstate();
+ if (lua == NULL)
+ throw lutok::error("lua open failed");
+ _pimpl.reset(new impl(lua, true));
+}
+
+
+/// Initializes the Lua state from an existing raw state.
+///
+/// Instances constructed using this method do NOT own the raw state. This
+/// means that, on exit, the state will not be destroyed.
+///
+/// \param raw_state_ The raw Lua state to wrap.
+lutok::state::state(void* raw_state_) :
+ _pimpl(new impl(reinterpret_cast< lua_State* >(raw_state_), false))
+{
+}
+
+
+/// Destructor for the Lua state.
+///
+/// Closes the session unless it has already been closed by calling the
+/// close() method. It is recommended to explicitly close the session in the
+/// code.
+lutok::state::~state(void)
+{
+ if (_pimpl->owned && _pimpl->lua_state != NULL)
+ close();
+}
+
+
+/// Terminates this Lua session.
+///
+/// It is recommended to call this instead of relying on the destructor to do
+/// the cleanup, but it is not a requirement to use close().
+///
+/// \pre close() has not yet been called.
+/// \pre The Lua stack is empty. This is not truly necessary but ensures that
+/// our code is consistent and clears the stack explicitly.
+void
+lutok::state::close(void)
+{
+ assert(_pimpl->lua_state != NULL);
+ assert(lua_gettop(_pimpl->lua_state) == 0);
+ lua_close(_pimpl->lua_state);
+ _pimpl->lua_state = NULL;
+}
+
+
+/// Wrapper around lua_getglobal.
+///
+/// \param name The second parameter to lua_getglobal.
+///
+/// \throw api_error If lua_getglobal fails.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+void
+lutok::state::get_global(const std::string& name)
+{
+ lua_pushcfunction(_pimpl->lua_state, protected_getglobal);
+ lua_pushstring(_pimpl->lua_state, name.c_str());
+ if (lua_pcall(_pimpl->lua_state, 1, 1, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_getglobal");
+}
+
+
+/// Pushes a reference to the global table onto the stack.
+///
+/// This is a wrapper around the incompatible differences between Lua 5.1 and
+/// 5.2 to access to the globals table.
+///
+/// \post state(-1) Contains the reference to the globals table.
+void
+lutok::state::get_global_table(void)
+{
+#if LUA_VERSION_NUM >= 502
+ lua_pushvalue(_pimpl->lua_state, registry_index);
+ lua_pushinteger(_pimpl->lua_state, LUA_RIDX_GLOBALS);
+ lua_gettable(_pimpl->lua_state, -2);
+ lua_remove(_pimpl->lua_state, -2);
+#else
+ lua_pushvalue(_pimpl->lua_state, LUA_GLOBALSINDEX);
+#endif
+}
+
+
+/// Wrapper around luaL_getmetafield.
+///
+/// \param index The second parameter to luaL_getmetafield.
+/// \param name The third parameter to luaL_getmetafield.
+///
+/// \return The return value of luaL_getmetafield.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+bool
+lutok::state::get_metafield(const int index, const std::string& name)
+{
+ return luaL_getmetafield(_pimpl->lua_state, index, name.c_str()) != 0;
+}
+
+
+/// Wrapper around lua_getmetatable.
+///
+/// \param index The second parameter to lua_getmetatable.
+///
+/// \return The return value of lua_getmetatable.
+bool
+lutok::state::get_metatable(const int index)
+{
+ return lua_getmetatable(_pimpl->lua_state, index) != 0;
+}
+
+
+/// Wrapper around lua_gettable.
+///
+/// \param index The second parameter to lua_gettable.
+///
+/// \throw api_error If lua_gettable fails.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+void
+lutok::state::get_table(const int index)
+{
+ assert(lua_gettop(_pimpl->lua_state) >= 2);
+ lua_pushcfunction(_pimpl->lua_state, protected_gettable);
+ lua_pushvalue(_pimpl->lua_state, index < 0 ? index - 1 : index);
+ lua_pushvalue(_pimpl->lua_state, -3);
+ if (lua_pcall(_pimpl->lua_state, 2, 1, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_gettable");
+ lua_remove(_pimpl->lua_state, -2);
+}
+
+
+/// Wrapper around lua_gettop.
+///
+/// \return The return value of lua_gettop.
+int
+lutok::state::get_top(void)
+{
+ return lua_gettop(_pimpl->lua_state);
+}
+
+
+/// Wrapper around lua_insert.
+///
+/// \param index The second parameter to lua_insert.
+void
+lutok::state::insert(const int index)
+{
+ lua_insert(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isboolean.
+///
+/// \param index The second parameter to lua_isboolean.
+///
+/// \return The return value of lua_isboolean.
+bool
+lutok::state::is_boolean(const int index)
+{
+ return lua_isboolean(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isfunction.
+///
+/// \param index The second parameter to lua_isfunction.
+///
+/// \return The return value of lua_isfunction.
+bool
+lutok::state::is_function(const int index)
+{
+ return lua_isfunction(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isnil.
+///
+/// \param index The second parameter to lua_isnil.
+///
+/// \return The return value of lua_isnil.
+bool
+lutok::state::is_nil(const int index)
+{
+ return lua_isnil(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isnumber.
+///
+/// \param index The second parameter to lua_isnumber.
+///
+/// \return The return value of lua_isnumber.
+bool
+lutok::state::is_number(const int index)
+{
+ return lua_isnumber(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isstring.
+///
+/// \param index The second parameter to lua_isstring.
+///
+/// \return The return value of lua_isstring.
+bool
+lutok::state::is_string(const int index)
+{
+ return lua_isstring(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_istable.
+///
+/// \param index The second parameter to lua_istable.
+///
+/// \return The return value of lua_istable.
+bool
+lutok::state::is_table(const int index)
+{
+ return lua_istable(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_isuserdata.
+///
+/// \param index The second parameter to lua_isuserdata.
+///
+/// \return The return value of lua_isuserdata.
+bool
+lutok::state::is_userdata(const int index)
+{
+ return lua_isuserdata(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around luaL_loadfile.
+///
+/// \param file The second parameter to luaL_loadfile.
+///
+/// \throw api_error If luaL_loadfile returns an error.
+/// \throw file_not_found_error If the file cannot be accessed.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::load_file(const std::string& file)
+{
+ if (::access(file.c_str(), R_OK) == -1)
+ throw lutok::file_not_found_error(file);
+ if (luaL_loadfile(_pimpl->lua_state, file.c_str()) != 0)
+ throw lutok::api_error::from_stack(*this, "luaL_loadfile");
+}
+
+
+/// Wrapper around luaL_loadstring.
+///
+/// \param str The second parameter to luaL_loadstring.
+///
+/// \throw api_error If luaL_loadstring returns an error.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::load_string(const std::string& str)
+{
+ if (luaL_loadstring(_pimpl->lua_state, str.c_str()) != 0)
+ throw lutok::api_error::from_stack(*this, "luaL_loadstring");
+}
+
+
+/// Wrapper around lua_newtable.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::new_table(void)
+{
+ lua_newtable(_pimpl->lua_state);
+}
+
+
+/// Wrapper around lua_newuserdata.
+///
+/// This is internal. The public type-safe interface of this method should be
+/// used instead.
+///
+/// \param size The second parameter to lua_newuserdata.
+///
+/// \return The return value of lua_newuserdata.
+///
+/// \warning Terminates execution if there is not enough memory.
+void*
+lutok::state::new_userdata_voidp(const size_t size)
+{
+ return lua_newuserdata(_pimpl->lua_state, size);
+}
+
+
+/// Wrapper around lua_next.
+///
+/// \param index The second parameter to lua_next.
+///
+/// \return True if there are more elements to process; false otherwise.
+///
+/// \warning Terminates execution if there is not enough memory.
+bool
+lutok::state::next(const int index)
+{
+ assert(lua_istable(_pimpl->lua_state, index));
+ assert(lua_gettop(_pimpl->lua_state) >= 1);
+ lua_pushcfunction(_pimpl->lua_state, protected_next);
+ lua_pushvalue(_pimpl->lua_state, index < 0 ? index - 1 : index);
+ lua_pushvalue(_pimpl->lua_state, -3);
+ if (lua_pcall(_pimpl->lua_state, 2, LUA_MULTRET, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_next");
+ const bool more = lua_toboolean(_pimpl->lua_state, -1);
+ lua_pop(_pimpl->lua_state, 1);
+ if (more)
+ lua_remove(_pimpl->lua_state, -3);
+ else
+ lua_pop(_pimpl->lua_state, 1);
+ return more;
+}
+
+
+/// Wrapper around luaL_openlibs.
+///
+/// \throw api_error If luaL_openlibs fails.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::open_all(void)
+{
+ luaL_openlibs(_pimpl->lua_state);
+}
+
+
+/// Wrapper around luaopen_base.
+///
+/// \throw api_error If luaopen_base fails.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::open_base(void)
+{
+ lua_pushcfunction(_pimpl->lua_state, luaopen_base);
+ if (lua_pcall(_pimpl->lua_state, 0, 0, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "luaopen_base");
+}
+
+
+/// Wrapper around luaopen_string.
+///
+/// \throw api_error If luaopen_string fails.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::open_string(void)
+{
+#if LUA_VERSION_NUM >= 502
+ luaL_requiref(_pimpl->lua_state, LUA_STRLIBNAME, luaopen_string, 1);
+ lua_pop(_pimpl->lua_state, 1);
+#else
+ lua_pushcfunction(_pimpl->lua_state, luaopen_string);
+ if (lua_pcall(_pimpl->lua_state, 0, 0, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "luaopen_string");
+#endif
+}
+
+
+/// Wrapper around luaopen_table.
+///
+/// \throw api_error If luaopen_table fails.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::open_table(void)
+{
+#if LUA_VERSION_NUM >= 502
+ luaL_requiref(_pimpl->lua_state, LUA_TABLIBNAME, luaopen_table, 1);
+ lua_pop(_pimpl->lua_state, 1);
+#else
+ lua_pushcfunction(_pimpl->lua_state, luaopen_table);
+ if (lua_pcall(_pimpl->lua_state, 0, 0, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "luaopen_table");
+#endif
+}
+
+
+/// Wrapper around lua_pcall.
+///
+/// \param nargs The second parameter to lua_pcall.
+/// \param nresults The third parameter to lua_pcall.
+/// \param errfunc The fourth parameter to lua_pcall.
+///
+/// \throw api_error If lua_pcall returns an error.
+void
+lutok::state::pcall(const int nargs, const int nresults, const int errfunc)
+{
+ if (lua_pcall(_pimpl->lua_state, nargs, nresults, errfunc) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_pcall");
+}
+
+
+/// Wrapper around lua_pop.
+///
+/// \param count The second parameter to lua_pop.
+void
+lutok::state::pop(const int count)
+{
+ assert(count <= lua_gettop(_pimpl->lua_state));
+ lua_pop(_pimpl->lua_state, count);
+ assert(lua_gettop(_pimpl->lua_state) >= 0);
+}
+
+
+/// Wrapper around lua_pushboolean.
+///
+/// \param value The second parameter to lua_pushboolean.
+void
+lutok::state::push_boolean(const bool value)
+{
+ lua_pushboolean(_pimpl->lua_state, value ? 1 : 0);
+}
+
+
+/// Wrapper around lua_pushcclosure.
+///
+/// This is not a pure wrapper around lua_pushcclosure because this has to do
+/// extra magic to allow passing C++ functions instead of plain C functions.
+///
+/// \param function The C++ function to be pushed as a closure.
+/// \param nvalues The number of upvalues that the function receives.
+void
+lutok::state::push_cxx_closure(cxx_function function, const int nvalues)
+{
+ cxx_function *data = static_cast< cxx_function* >(
+ lua_newuserdata(_pimpl->lua_state, sizeof(cxx_function)));
+ *data = function;
+ lua_pushcclosure(_pimpl->lua_state, cxx_closure_trampoline, nvalues + 1);
+}
+
+
+/// Wrapper around lua_pushcfunction.
+///
+/// This is not a pure wrapper around lua_pushcfunction because this has to do
+/// extra magic to allow passing C++ functions instead of plain C functions.
+///
+/// \param function The C++ function to be pushed.
+void
+lutok::state::push_cxx_function(cxx_function function)
+{
+ cxx_function *data = static_cast< cxx_function* >(
+ lua_newuserdata(_pimpl->lua_state, sizeof(cxx_function)));
+ *data = function;
+ lua_pushcclosure(_pimpl->lua_state, cxx_function_trampoline, 1);
+}
+
+
+/// Wrapper around lua_pushinteger.
+///
+/// \param value The second parameter to lua_pushinteger.
+void
+lutok::state::push_integer(const int value)
+{
+ lua_pushinteger(_pimpl->lua_state, value);
+}
+
+
+/// Wrapper around lua_pushnil.
+void
+lutok::state::push_nil(void)
+{
+ lua_pushnil(_pimpl->lua_state);
+}
+
+
+/// Wrapper around lua_pushstring.
+///
+/// \param str The second parameter to lua_pushstring.
+///
+/// \warning Terminates execution if there is not enough memory.
+void
+lutok::state::push_string(const std::string& str)
+{
+ lua_pushstring(_pimpl->lua_state, str.c_str());
+}
+
+
+/// Wrapper around lua_pushvalue.
+///
+/// \param index The second parameter to lua_pushvalue.
+void
+lutok::state::push_value(const int index)
+{
+ lua_pushvalue(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_rawget.
+///
+/// \param index The second parameter to lua_rawget.
+void
+lutok::state::raw_get(const int index)
+{
+ lua_rawget(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_rawset.
+///
+/// \param index The second parameter to lua_rawset.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+void
+lutok::state::raw_set(const int index)
+{
+ lua_rawset(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_setglobal.
+///
+/// \param name The second parameter to lua_setglobal.
+///
+/// \throw api_error If lua_setglobal fails.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+void
+lutok::state::set_global(const std::string& name)
+{
+ lua_pushcfunction(_pimpl->lua_state, protected_setglobal);
+ lua_pushstring(_pimpl->lua_state, name.c_str());
+ lua_pushvalue(_pimpl->lua_state, -3);
+ if (lua_pcall(_pimpl->lua_state, 2, 0, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_setglobal");
+ lua_pop(_pimpl->lua_state, 1);
+}
+
+
+/// Wrapper around lua_setmetatable.
+///
+/// \param index The second parameter to lua_setmetatable.
+void
+lutok::state::set_metatable(const int index)
+{
+ lua_setmetatable(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_settable.
+///
+/// \param index The second parameter to lua_settable.
+///
+/// \throw api_error If lua_settable fails.
+///
+/// \warning Terminates execution if there is not enough memory to manipulate
+/// the Lua stack.
+void
+lutok::state::set_table(const int index)
+{
+ lua_pushcfunction(_pimpl->lua_state, protected_settable);
+ lua_pushvalue(_pimpl->lua_state, index < 0 ? index - 1 : index);
+ lua_pushvalue(_pimpl->lua_state, -4);
+ lua_pushvalue(_pimpl->lua_state, -4);
+ if (lua_pcall(_pimpl->lua_state, 3, 0, 0) != 0)
+ throw lutok::api_error::from_stack(*this, "lua_settable");
+ lua_pop(_pimpl->lua_state, 2);
+}
+
+
+/// Wrapper around lua_toboolean.
+///
+/// \param index The second parameter to lua_toboolean.
+///
+/// \return The return value of lua_toboolean.
+bool
+lutok::state::to_boolean(const int index)
+{
+ assert(is_boolean(index));
+ return lua_toboolean(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_tointeger.
+///
+/// \param index The second parameter to lua_tointeger.
+///
+/// \return The return value of lua_tointeger.
+long
+lutok::state::to_integer(const int index)
+{
+ assert(is_number(index));
+ return lua_tointeger(_pimpl->lua_state, index);
+}
+
+
+/// Wrapper around lua_touserdata.
+///
+/// This is internal. The public type-safe interface of this method should be
+/// used instead.
+///
+/// \param index The second parameter to lua_touserdata.
+///
+/// \return The return value of lua_touserdata.
+///
+/// \warning Terminates execution if there is not enough memory.
+void*
+lutok::state::to_userdata_voidp(const int index)
+{
+ return lua_touserdata(_pimpl->lua_state, index);
+}
+
+
+
+/// Wrapper around lua_tostring.
+///
+/// \param index The second parameter to lua_tostring.
+///
+/// \return The return value of lua_tostring.
+///
+/// \warning Terminates execution if there is not enough memory.
+std::string
+lutok::state::to_string(const int index)
+{
+ assert(is_string(index));
+ const char *raw_string = lua_tostring(_pimpl->lua_state, index);
+ // Note that the creation of a string object below (explicit for clarity)
+ // implies that the raw string is duplicated and, henceforth, the string is
+ // safe even if the corresponding element is popped from the Lua stack.
+ return std::string(raw_string);
+}
+
+
+/// Wrapper around lua_upvalueindex.
+///
+/// \param index The first parameter to lua_upvalueindex.
+///
+/// \return The return value of lua_upvalueindex.
+int
+lutok::state::upvalue_index(const int index)
+{
+ return lua_upvalueindex(index);
+}
+
+
+/// Gets the internal lua_State object.
+///
+/// \return The raw Lua state. This is returned as a void pointer to prevent
+/// including the lua.hpp header file from our public interface. The only way
+/// to call this method is by using the c_gate module, and c_gate takes care of
+/// casting this object to the appropriate type.
+void*
+lutok::state::raw_state(void)
+{
+ return _pimpl->lua_state;
+}