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authorBaptiste Daroussin <bapt@FreeBSD.org>2026-01-14 13:37:49 +0100
committerBaptiste Daroussin <bapt@FreeBSD.org>2026-01-14 13:37:49 +0100
commitc5a1e08b52b2f6c05e0116d46277904b711b6bdb (patch)
treea6ad7350d1b1100356ca59616d22c51dd29743eb /test/bs.6
parent24fa7a5107c5b75d1c197accf0305be64bc72882 (diff)
Vendor import ncurses 6.6vendor/ncurses/6.6vendor/ncurses
Diffstat (limited to 'test/bs.6')
-rw-r--r--test/bs.675
1 files changed, 49 insertions, 26 deletions
diff --git a/test/bs.6 b/test/bs.6
index 12295a319580..03021f65e6e7 100644
--- a/test/bs.6
+++ b/test/bs.6
@@ -1,5 +1,5 @@
.\"***************************************************************************
-.\" Copyright 2020,2021 Thomas E. Dickey *
+.\" Copyright 2020-2021,2024 Thomas E. Dickey *
.\" Copyright 1998,2006 Free Software Foundation, Inc. *
.\" *
.\" Permission is hereby granted, free of charge, to any person obtaining a *
@@ -27,46 +27,69 @@
.\" authorization. *
.\"***************************************************************************
.\"
-.\" $Id: bs.6,v 1.5 2021/06/17 21:20:30 tom Exp $
-.TH BATTLESHIPS 6 2021-06-17 ncurses-examples Games
+.\" $Id: bs.6,v 1.8 2024/06/15 20:32:28 tom Exp $
+.TH BATTLESHIPS 6 2024-06-15 ncurses-examples Games
+.ie \n(.g \{\
+.ds `` \(lq
+.ds '' \(rq
+.\}
+.el \{\
+.ie t .ds `` ``
+.el .ds `` ""
+.ie t .ds '' ''
+.el .ds '' ""
+.\}
.SH NAME
-bs \- battleships game
+bs \-
+battleships game
.SH SYNOPSIS
-battle [ -b | -s ] [ -c ]
+battle [ \-b | \-s ] [ \-c ]
.SH DESCRIPTION
This program allows you to play the familiar Battleships game against the
-computer on a 10x10 board. The interface is visual and largely
-self-explanatory; you place your ships and pick your shots by moving the
-cursor around the `sea' with the rogue/hack motion keys hjklyubn.
+computer on a 10x10 board.
+The interface is visual and largely self-explanatory;
+you place your ships and pick your shots by moving the
+cursor around the \*(``sea\*('' with the rogue/hack motion keys hjklyubn.
.PP
-Note that when selecting a ship to place, you must type the capital letter
-(these are, after all, capital ships). During ship placement, the `r' command
+Note that when selecting a ship to place,
+you must type the capital letter
+(these are, after all, capital ships).
+During ship placement,
+the \*(``r\*('' command
may be used to ignore the current position and randomly place your currently
-selected ship. The `R' command will place all remaining ships randomly. The ^L
-command (form feed, ASCII 12) will force a screen redraw).
+selected ship.
+The \*(``R\*('' command will place all remaining ships randomly.
+The ^L command (form feed,
+ASCII 12) will force a screen redraw).
.PP
The command-line arguments control game modes.
.nf
- -b selects a `blitz' variant
- -s selects a `salvo' variant
- -c permits ships to be placed adjacently
+ \-b selects a \*(``blitz\*('' variant
+ \-s selects a \*(``salvo\*('' variant
+ \-c permits ships to be placed adjacently
.fi
-The `blitz' variant allows a side to shoot for as long as it continues to
-score hits.
+The \*(``blitz\*('' variant allows a side to shoot
+for as long as it continues to score hits.
.PP
-The `salvo' game allows a player one shot per turn for each of his/her ships
-still afloat. This puts a premium scoring hits early and knocking out some
+The \*(``salvo\*('' game allows a player one shot per turn
+for each of his/her ships still afloat.
+This puts a premium scoring hits early and knocking out some
ships and also makes much harder the situation where you face a superior force
with only your PT-boat.
.PP
-Normally, ships must be separated by at least one square of open water. The
--c option disables this check and allows them to close-pack.
+Normally, ships must be separated by at least one square of open water.
+The \-c option disables this check and allows them to close-pack.
.PP
-The algorithm the computer uses once it has found a ship to sink is provably
-optimal. The dispersion criterion for the random-fire algorithm may not be.
+The algorithm the computer uses
+once it has found a ship to sink is provably optimal.
+The dispersion criterion for the random-fire algorithm may not be.
.SH AUTHORS
-Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A.
-DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite
-and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
+Originally written by Bruce Holloway in 1986.
+Salvo mode added by Chuck A. DeGaul (cbosgd!cad).
+Visual user interface,
+\*(``closepack\*('' option,
+code rewrite,
+and manual page by Eric S. Raymond
+<esr@snark.thyrsus.com> August 1989.